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  1. Statboy

    [Encounter] 1.2 Combat thread

    It fails to attach to Variel. Maura is up
  2. Statboy

    [Encounter] 1.2 Combat thread

    Kiryu: You do hit the fish and do full damage, you drop to 16 rnds of breath remaining (remember since your in combat you use 2 rnds instead of 1 at a time). The fish who is being grappled by Variel will let go of the ship and attempt to attach its sucker to Variel. It will also try to slap...
  3. Statboy

    [Encounter] 1.2 Combat thread

    Eko: If your tying up the end then he has 20ft of slack Variel: Yes that will provoke an AoO; You do successfully grapple the fish Kiryu is up !roll 1d20+5? #AoO vs Variel !roll 1d4+1? #Dmg vs Variel
  4. Statboy

    [Encounter] 1.2 Combat thread

    Eko: Rope was tossed over the east side of the boat. You cant really see water churning since the fight is beneath the boat pretty much in the center. Since you're on a boat there are many places along the railing designed to secure ropes. Do you want 5 ft of slack, or 20, I need a number here...
  5. Statboy

    [Encounter] 1.2 Combat thread

    Variel: You failed to grapple the fish Kiryu: You fail your swim check, and the resulting -4 makes you miss the fish. Your hold breath is down to 18 Fish will tail slap back at Variel who tried to grab it. Maura is up !roll 1d20+5? #Tail Slap vs Variel !roll 1d4+1? #Dmg vs Variel
  6. Statboy

    [Encounter] 1.2 Combat thread

    Variel: You do not grapple the Fish, you do provoke an AoO, but he's already used his this round. Back to Kiryu who is a little injured having taken 4 damage last round.
  7. Statboy

    [Encounter] 1.2 Combat thread

    You will notice the rope line jostling more
  8. Statboy

    [Encounter] 1.2 Combat thread

    Even with -4 Kiryu would still hit the fish. The fish will take an AoO from your draw action. As well as take another tail slap at you on its turn. Maura is up !roll 1d20+5? #AoO Tail Slap vs Kiryu !roll 1d4+1? #Dmg vs Kiryu !roll 1d20+5? #Tail Slap vs Kiryu !roll 1d4+1? #Dmg vs Kiryu
  9. Statboy

    [Encounter] 1.2 Combat thread

    As a reminder, if you do not have a natural swim spd, you do need to make a swim check when attacking underwater. Failing the check gives you a -2 to hit. You also get a -2 if you are using a bludgeoning or slashing weapon, and only deal half damage. You also use two rnds of holding your breath.
  10. Statboy

    [Encounter] 1.2 Combat thread

    Turn Order Kiryu 18 Fish 15 Maura 14 Eko 12 Variel 8 !roll 1d20+5? #Tail Slap vs Kiryu !roll 1d4+1? #Dmg vs Kiryu Kiryu is up
  11. Statboy

    [Story Progression] 1.2 Settlement Amid The Strange

    Variel: I continued you with Kiryu and taking 10 on perceptions, you still do not see anything, until a fish slaps Kiryu Kiryu: You need 2 rnds of swimming to get there (22/24 for holding breath). Once you reach the point of the magical aura underneath the boat. You find a slim colorful fish...
  12. Statboy

    [Story Progression] 1.2 Settlement Amid The Strange

    The X is up Variel: You don't see anything with your perception
  13. Statboy

    [Story Progression] 1.2 Settlement Amid The Strange

    Kiryu: you have used 6 rnds of holding your breath. You do detect a faint universal aura to the north underneath the ship (when i get off of work i will put an X on the map were you locate it.
  14. Statboy

    [Story Progression] 1.2 Settlement Amid The Strange

    Kiryu: You do not detect any magical auras Variel: You do not see anything
  15. Statboy

    [Story Progression] 1.2 Settlement Amid The Strange

    Make sure you guys are updating your location on the map
  16. Statboy

    [Story Progression] 1.2 Settlement Amid The Strange

    Kiryu: You have held your breath for 4 rnds you have 20/24 rnds remaining by my calculation. You do detect two magical aura's, one on your West casting, and one on your South. Variel: Aquetic elf breaths through gills and laughs and silly air breathers. You do not see anything with your...
  17. Statboy

    [Story Progression] 1.2 Settlement Amid The Strange

    Go ahead and place place yourselves in the water, wherever you are dropping in, and draw me lines for which way you swim, and an arrow whenever you cast detect magic.
  18. Statboy

    [Story Progression] 1.2 Settlement Amid The Strange

    Eko: Detects plenty of magic, from the Bard, the Alchemist, the Ranger, etc. But nothing from the parts of the ship you listed that you were checking. Kiryu: I'm seeing a -6 for your ACP+Encumbrance penalty. It looks like -4 ACP and 0 from Light Encumbrance (I'm assuming you leave the backpack...
  19. Statboy

    [Story Progression] 1.2 Settlement Amid The Strange

    The night will pass by quietly, come the next morning everybody except for Antona and Carethet can be found grabbing a small breakfast. As you guys gather, where ever you would like to gather to discuss how to handle the ship not moving. One sailor did swim under the ship to look for large...
  20. Statboy

    [Story Progression] 1.2 Settlement Amid The Strange

    Everybody was already fully health, you can now rest, regain spells, and channel spirits. The next morning will come with the problem of the ship not moving being first on everyone's mind.

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