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  1. theLumberJack

    [Encounter] 1.2 Combat thread

    In that case Maura jump over the side and then draw her light mace.
  2. theLumberJack

    [Encounter] 1.2 Combat thread

    Maura will look for any suggestion that there is a combat going on. Eko do you see them? !roll 1d20 #Perception
  3. theLumberJack

    [Story Progression] 1.2 Settlement Amid The Strange

    Eko hold the line, I'm going to keep an eye out off the port side.
  4. theLumberJack

    [Story Progression] 1.2 Settlement Amid The Strange

    Maura will node at Kiryu and offer to help hold the rope. I don't think I can hold you by myself, but I'll help!
  5. theLumberJack

    [Story Progression] 1.2 Settlement Amid The Strange

    Maura will partake in the Seance (Diplomacy) and then prepare her spells for the day. Afterward she will seek out Eko and Ramona.
  6. theLumberJack

    [Story Progression] 1.2 Settlement Amid The Strange

    !roll 1d20+4 #Diplomacy
  7. theLumberJack

    Canadian Thanksgiving

    Hey guys, it occurred to me that I probably forgot to mention it. This Monday is my thanksgiving and there will be no game.
  8. theLumberJack

    [Story Progression] 1.2 Settlement Amid The Strange

    Maura approaches Carrolby !roll 1d20 #Knowledge Nobility
  9. theLumberJack

    [Out Of Character] All out of character thread

    So I just realized that it was sense motive you guys have put down as +6 for which I did not state. Vint/Eko you should go ahead and do that one because i just double checked and history is the only one of these skills i have any thing above 0 in.
  10. theLumberJack

    [Out Of Character] All out of character thread

    Does anyone have coffee or tea?
  11. theLumberJack

    [Out Of Character] All out of character thread

    I think it makes sense to have Maura and Eko switch. That seems like the better risk mitigation than having a +0 in my opinion.
  12. theLumberJack

    [Out Of Character] All out of character thread

    Those are both 0 for Maura
  13. theLumberJack

    [Out Of Character] All out of character thread

    I have +6 to knowledge history so that one is my best bet
  14. theLumberJack

    [Story Progression] 1.1: The Vanished

    Of course, we'll help however we can.
  15. theLumberJack

    [Story Progression] 1.1: The Vanished

    That's the jist of it. Is the ship completely stuck? Can it turn around?
  16. theLumberJack

    [Story Progression] 1.1: The Vanished

    Up coast pls.
  17. theLumberJack

    [Story Progression] 1.1: The Vanished

    Maura says We should keep moving. Who knows what else will swim down this river And then proceeds to try to cross the river agian.
  18. theLumberJack

    [Story Progression] 1.1: The Vanished

    Maura five foot steps and casts cure light wounds on Variel. !roll 1d8+1 #CLW Help him get it off!

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