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~VintagePC
Oh yeah and I apologize if the visuals are a bit dull, I'm not the best at making pretty maps- But It'll at least look a bit better when I throw a light_environment entity, but I wanted to shorten render times hehe.
Hello! I've been doing a number of maps for other games but never really had anything I'd open to release. Well seeing as this is a bit of a smaller game and the community seems to like to try user made maps I've created a map with a gametype not really in TF2 yet. It's a one flag ctf map- Where...
@OneFourth People are making it out to be harder than it is. The fact you guys provided a bhop script in DM makes it the easiest thing to do in the world.
I agree with @Aichten however I think what you should do is use stairs as the visual component and use a clip brush to make ramps on top of them, so movement is smooth. It's a very important detail a lot of mappers don't consider. Ramps are just so much better gameplay-wise.
@Habber
I adore bhopping.. But there should probably be velocity limits for every class. At the moment there is no limit (at least in some servers?) and I've invalidated scout by playing Pyro and bhopping at light speed to cap in ctf.
And weapons being easy to use or powerful isn't really...
A the moment I feel the SMG is just miles better than the pistol. And I feel there's near no reason to use the pistol when the SMG seems to have so much better stats comparatively. My thoughts on this is that it'd make a lot more sense for the SMG to be a very low damage high ROF spray weapon to...
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