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  1. Alkonost

    [Story Progression] 1.1: The Vanished

    When the rest of the party has gathered, Alkonost will open the door. Clever trick, Maura. Let us be ready with our weapons, who knows what else we will find?
  2. Alkonost

    [Story Progression] 1.1: The Vanished

    Unless Kiryu is interested in using those consumables + the party wants to attack the swarm, Alkonost will move to the next building, BR, 36, waiting for the remainder of the party before entering.
  3. Alkonost

    [Story Progression] 1.1: The Vanished

    I wish they were now...perhaps someone aboard the ship has the means to fight those bugs. In the meantime, let's stay together as we check these last few structures. Alkonost will wait for the team before proceeding to (BR, 36)
  4. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost lifts, waivers, and awkwardly floats back to the ground.
  5. Alkonost

    [Story Progression] 1.1: The Vanished

    At the mention of cockroaches, Alkonost will attempt to hover 10' above the ground on his underdeveloped wings !roll 1d20+1? #Fly, DC 15 Check His voice shrill, he squawks If you can't fight them, get out and shut the door behind you!
  6. Alkonost

    [Story Progression] 1.1: The Vanished

    Cocking his snowy head in at an unnatural angle as if straining to hear, then Alkonost narrows his eyes in confirmation and nods, double moving to BR, 24 Eko! Maura! Are you alright?? (Swift action enter snake style)
  7. Alkonost

    [Story Progression] 1.1: The Vanished

    Roll to perceive! !roll 1d20+7 #perception
  8. Alkonost

    [Story Progression] 1.1: The Vanished

    Noticing Eko + Maura encountered no immediate danger with the first outbuilding, Alkonost will wait for Kiryu to complete their necessary rituals over the items and head to (BR, 36) with the other two, when they're ready.
  9. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost nods Kiryu, Variel and I will cover you if you want to check out whatever interested you in these bunks, then we can head to the other building.
  10. Alkonost

    [Story Progression] 1.1: The Vanished

    Yes please!
  11. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost gestures down at the nymph before looking back out towards the coast It seems we have more to worry about than the grindylow, this came from underground
  12. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost inspects the patchy acid burns on his chest before leaning over the nymph and narrowing his wide eyes I agree. It may be wise to all stay together, the colony isn't large.
  13. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost steps quickly to (BR, 18), rearing back with an overhead smash !roll 1d20+4 #attack !roll 1d6+3 #damage
  14. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost, seeing the nymph flanked and close to death, he swings again with deadly force !roll 1d20+6? #flanked attack !roll 1d6+3? damage
  15. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost flutter-jumps to avoid the numph’s bite before descending with a powerful blow from his taloned foot !roll 1d20+4 #attack !roll 1d6+3 #damage
  16. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost moves 30' to BT 17 (? might be 18, the pos script isn't working), swift action enters snake style, and standard readies to attack if the nymph gets within striking distance. Is Kiryu okay?
  17. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost double moves again (120 = 60' x 2) touching down in square BX, 22.
  18. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost will take wing from the porch and double move (flight speed 60ft) to BX, 46
  19. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost peers over at Maura busy deciphering the tome they found in the other cabin, Does it seem useful? I couldn't understand the words inside. He'll head inside and bounce another perception (c'mon >10) !roll 1d20+7? #perception
  20. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost will gather the items, taking time to remember their original locations to return them later. He’s not interested in looting, but thinks these items may hold some significance to someone with the intelligence or occult sensitivities to examine them thoroughly. Alkonost will leave the...

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