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  1. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost will survey the room (including weapon/armor rack, for anything useful) before approaching the closed door (CO, 55), open it + take a look inside !roll 1d20+7? #perception
  2. Alkonost

    [Story Progression] 1.1: The Vanished

    Maps were made in this room, though there's nothing of use in here now. Seeing Variel and Maura thoroughly combing the large building, Alkonost feels his tenuous literacy makes him less of an asset in the search of offices. I'll start checking other buildings for danger with the other two...
  3. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost will take a cue from Maura and head to the office to the south and perceive. !roll 1d20+7 #perception southern office
  4. Alkonost

    [Story Progression] 1.1: The Vanished

    You're right, we should clear the buildings of danger first. The colonists may not be safe on the water overnight if Brinetooth sees us as enemies. The survivor isn't going anywhere and may even come to Talmandor's Bounty at signs of others. I also saw something interesting south of here (BA-BJ...
  5. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost will finish a wide circuit and alight next to the group, sharing what he’s seen from his survey. We should go to the survivor. We should perpare, it seems we may find more trouble beyond the bay
  6. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost, having little else to contribute as they converse with the creature will finish drying off and take flight and keep watch from above. !roll 1d20+7? #perception Also not to be metagamey as I have no idea what the gremlin is saying but would be interested in him elaborating on ‘crowded’?
  7. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost, who by the grace of a good god named Stat, barely apprehends common and is thoroughly entranced by the bubbling liquid nature of the gremlin's speech. I think we should find the survivor, as we were asked to do. These grindylow seem easy to handle if more come, maybe easier on land...
  8. Alkonost

    [Story Progression] 1.1: The Vanished

    Is this is why the colony is empty, danger from the sea pushed them in?
  9. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost, reaching the dock, will slough his wet robes and unfold his massive wings with a shake. Satisfied that he'd shed the water from his down, Alk will take a closer look at Talmandor's Bounty from the dock !roll 1d20+7 #perception
  10. Alkonost

    [Story Progression] 1.1: The Vanished

    Edited// sorry my first swim roll wasn’t loading for me, didn’t realize it went through.
  11. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost will push off from the bottom without much more than a cursory glance to confirm the enemies are down— his eyes aren’t accustomed to salt water, nor penetrating the silt and murk of the harbor. !roll 1d20+3? #swim If he makes surface, he’ll get back in the boat.
  12. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost, as an immediate action granted via snake style, will make a sense motive roll to serve as his AC vs this bite !roll 1d20+11 #sense motive/AC
  13. Alkonost

    [Out Of Character] PbP Rules Clarifications

    ^apologies I missed this post, will be sure to annotate in the future!
  14. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost will swift action activate snake style (choosing piercing damage for my unarmed strikes) and dive in. !roll 1d20+3? #swim If I succeed and can move more than 1/4 speed, I'd like to use my standard to attack the one engaging maura. Disregard if not! !roll 1d20+2? #unarmed strike roll...
  15. Alkonost

    [Story Progression] 1.1: The Vanished

    Thank you, Ramona Alkonost slides the wooden oar up in the rowlock, and settles in the boat to prepare for disembarkation. He's not eager to test the crosswinds over swathes of water unless necessary, worried his bulk would flounder on the thermals.
  16. Alkonost

    [Story Progression] 1.1: The Vanished

    Good plan, we should prepare for the worst. Once we make land, I could take wing over the village to search for colonists? I'm not the most graceful flyer and it will make our presence known, but it will give us more information.
  17. Alkonost

    [Story Progression] 1.1: The Vanished

    Alkonost scans the horizon for any sign of life, feeling for the first time nervous about his chances of finding passage from here to the far Arcadian continent anytime soon. Centering himself in the cool ocean breeze, he feels his anxiety blow away with it and is at once prepared for this sort...
  18. Alkonost

    [Story Progression] 1.1: The Vanished

    "I suppose I've had more trouble come from below decks than beneath the waves, but not by much." Alkonost looks to the water behind them while trying to size up Carver. "Were you a soldier in Andoran? You appear able." Going to use my newfound forum dicerolling knowledge to bounce a perception...
  19. Alkonost

    [Story Progression] 1.1: The Vanished

    ?? that doesn't seem right. unless those numbers are without the modifier? If so, than please disregard my second attempt !roll 1d20+11 #frel !roll 1d20+11 #faedwyr
  20. Alkonost

    [Story Progression] 1.1: The Vanished

    Experience has taught Alkonost that discussing his vow of celibacy with rough men generally stops the conversation dead in its tracks, and for a moment he considered that as an exit. Instead opting to shrug suggestively and hope the nonanswer encourages Frel fills in whatever sordid detail he'd...

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