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  1. Srekcins

    [Out Of Character] All out of character thread

    So, at the moment, the best we have for the discovery is Variel - Nature +8 Kiryu - Sense Motive +6 Maura - History +6 Eko, how's your Nobility or Local?
  2. Srekcins

    [Out Of Character] All out of character thread

    Though, that is before the level up. And Kiryu reminded me I can add 1d6 to my knowledge skills for free, as well.
  3. Srekcins

    [Out Of Character] All out of character thread

    Well, Variel's forte is the knowledge checks. Arcana and nature are +8 and history is +9. She's got no ranks in the others.
  4. Srekcins

    [Story Progression] 1.1: The Vanished

    You did leave out that there's likely an Ankheg nest in the area of the village. We've come across a couple of the larva, so we think there's an adult in the area as well.
  5. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel will attempt to assist anyone who needs help. !roll 1d20+5 #swim
  6. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel will collect her belongings, and retrieve the ring as well. Then follow the group. Maybe we'll find someone who was related to this person still alive.
  7. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel dropped her weapon when she went unconscious, so no AoO from her.
  8. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel will attempt to break the grapple. !roll 1d20 #cmb
  9. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel awakens. Ow... that one stung.
  10. Srekcins

    [Story Progression] 1.1: The Vanished

    !roll 1d20+1 #con save
  11. Srekcins

    [Story Progression] 1.1: The Vanished

    Dungeoneering is one of the knowledge skills that Variel does not have, so she will attack and take a 5 ft step so that Maura or Eko can more easily enter a flank. !roll 1d20 #attack !roll 1d6 damage
  12. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel moves 30 ft and draws her rapier. !roll 1d20+8? #knowledge has the same modifier for arcana, nature, planes, and religion
  13. Srekcins

    [Story Progression] 1.1: The Vanished

    Someone who knows what to look for may be able to have a look around for tracks to see if anyone else has been here.
  14. Srekcins

    [Story Progression] 1.1: The Vanished

    Well, I don't see anything that stands out, but I didn't get too close. I guess we can cross at one of the shallower spots or we could go upriver to see if there's a bridge.
  15. Srekcins

    [Story Progression] 1.1: The Vanished

    I'm going to try to sneak up there and have a look around. !roll 1d20+4 #sneak !roll 1d20+6 #perception
  16. Srekcins

    [Story Progression] 1.1: The Vanished

    They should leave us alone if we just give them a wide berth.
  17. Srekcins

    [Story Progression] 1.1: The Vanished

    !roll 1d20+8? #nature
  18. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel will take the empty spot and has no problem with the proposed path.
  19. Srekcins

    [Story Progression] 1.1: The Vanished

    Yeah, it's likely not going anywhere, and with nobody else around, I don't see any urgency to get it taken care of right at this moment. I'm with you. I think we should head north and try to see if we can find anyone still alive. We've already spent two nights here investigating.
  20. Srekcins

    [Story Progression] 1.1: The Vanished

    It can't have been that bad. Everything was pretty peaceful.

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