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  1. Srekcins

    [Story Progression] 1.1: The Vanished

    Go figure, I have a long work day and miss a round of combat... !roll 1d20 #AoO !roll 1d6 #damage
  2. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel will also look down the well. !roll 1d20+6 #Darkvision
  3. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel looks around as they approach the cabin. !roll 1d20+6? #Perception
  4. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel goes to assist Eko. !roll 1d20+6? #Perception
  5. Srekcins

    [Story Progression] 1.1: The Vanished

    They may be empty, but some of them may have more supplies that we could use. We've found a few handy things in the other buildings and it wouldn't take very long.
  6. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel will attempt to assist Maura. !roll 1d20 #survival
  7. Srekcins

    [Story Progression] 1.1: The Vanished

    Especially since there's no other indication of what happened besides some blood, and not nearly enough to account for all the people. I wonder why some were injured and others weren't. Variel says as she follows to the next building. !roll 1d20+6? #Perception
  8. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel accompanies Maura to assist. !roll 1d20+6? #perception
  9. Srekcins

    [Story Progression] 1.1: The Vanished

    I'm trained in the use of magic devices. I'll use the wand.
  10. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel will take a potion and follow the group.
  11. Srekcins

    [Story Progression] 1.1: The Vanished

    Will taking 10 on spellcraft ID it? Gives me an 18
  12. Srekcins

    [Story Progression] 1.1: The Vanished

    !roll 1d20+8? #Spellcraft to ID the wand
  13. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel will search around the building. !roll 1d20+6? #perception
  14. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel will draw out the final vial she has and throw it, hoping she doesn't set something else on fire. !roll 1d20+3? #ranged touch attack !roll 1d6 #fire damage
  15. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel pulls out and throws a second vial. !roll 1d20+3? #ranged touch attack !roll 1d6 #fire damage
  16. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel moves closer and readies herself to throw the vial once Maura and Eko are out of the way. !roll 1d20+3? #ranged touch attack !roll 1d6 #fire damage
  17. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel, stands with a vial in hand. Maybe the swarm dispersed overnight?
  18. Srekcins

    [Story Progression] 1.1: The Vanished

    How many alchemist fires are being handed to who?
  19. Srekcins

    [Story Progression] 1.1: The Vanished

    If nobody else speaks up, Variel will put the suit on.
  20. Srekcins

    [Story Progression] 1.1: The Vanished

    Well, who would be able to best avoid being bitten by them? Variel's 15 ac may or nay not be the best.

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