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  1. Srekcins

    [Story Progression] 1.1: The Vanished

    !roll 1d20+8? #religion Would Variel know that a ghost would need to be stabbed with special weapons?
  2. Srekcins

    [Story Progression] 1.1: The Vanished

    !roll 1d20? #Sense Motive Empty threats or is there really a ghost?
  3. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel would also sheathe her weapon and attempt to assist. We would much rather discuss things than resort to violence. !roll 1d20 #Diplomacy
  4. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel hold out one of the vials. Is there anyone else who might be good at landing these in the right spot? Assuming we want to dispatch the roaches, that is. And maybe rock, paper, scissors to use the suit?
  5. Srekcins

    [Story Progression] 1.1: The Vanished

    Hmmm...i wonder what's in here... Variel approaches the chest after sheathing her weapon and fishing some thieves tools from her pack. !roll 1d20+5? #disable device
  6. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel moves next to Kiryu and nods that she's ready with weapon still in hand.
  7. Srekcins

    [Story Progression] 1.1: The Vanished

    If I had the right supplies I should be able to make some. It's why I didn't bring any.
  8. Srekcins

    [Story Progression] 1.1: The Vanished

    If Variel can attack around the corner... This weapon is far from ideal. !roll 1d20 #attack !roll 1d6 #damage
  9. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel perks up and turns to Alkonost. There's a strange sound coming from where the others are. I'm going to see if they need a hand. Variel draws her weapon and heads in the direction of the noise.
  10. Srekcins

    [Story Progression] 1.1: The Vanished

    In that case... !roll 1d20+6? #perception
  11. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel follows the group into the building and kneels to look under the rest of the beds to see if anything else is hiding under them. !roll 1d20+6? #perception
  12. Srekcins

    [Story Progression] 1.1: The Vanished

    Gotta love low level pathfinder. XD Variel pulls the potion of cute light wounds that was given to her and drinks it. !roll 1d8+1 #clw Maybe we should investigate these things in pairs, at minimum. It might go slower, but hopefully it would be safer.
  13. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel takes a 5ft step to the creature's side and attempts to finish it off. !roll 1d20 #attack !roll 1d6 #damage
  14. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel moves 30 ft into the flank to attack the creature from the other side. !roll 1d20+2? #attack !roll 1d6 #damage
  15. Srekcins

    [Story Progression] 1.1: The Vanished

    !roll 1d20+8? #nature check
  16. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel takes a 5ft step away, draws her rapier, and prepares an attack if the creature approaches.
  17. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel double moves (BT, 19) I guess you found something? Or did something find you?
  18. Srekcins

    [Story Progression] 1.1: The Vanished

    !roll 1d20+6? #perception If Variel hears the scream, she'll move towards the scream to investigate (30ft straight to the left) . Otherwise, she'll continue searching more of the building she's in.
  19. Srekcins

    [Story Progression] 1.1: The Vanished

    Since y'all are finishing off this one, I'll move to the next building. !roll 1d20+6 #Perception to search the other building
  20. Srekcins

    [Story Progression] 1.1: The Vanished

    !roll 1d20+6 #Perception to search the building I guess I'll go in first to have a look around. Variel says as she enters the building.

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