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  1. Kiryu

    [Story Progression] 1.1: The Vanished

    I'll draw a cure light potion from my bandolier, take a 5 foot step towards Variel. The rest of the turn will be pouring the potion down his throat. Assuming it works: !roll 1d8+1 #healing
  2. Kiryu

    [Story Progression] 1.1: The Vanished

    Casting acid splash on enemy. !roll 1d20-2 #Attack vs touch !roll 1d3+2 #Acid damage
  3. Kiryu

    [Story Progression] 1.1: The Vanished

    Casting acid splash on enemy. !roll 1d20-2 #Attack vs touch !roll 1d3+2 #Acid damage
  4. Kiryu

    [Story Progression] 1.1: The Vanished

    I'm good. No spells lost and I wouldn't need to move too far back anyways.
  5. Kiryu

    [Story Progression] 1.1: The Vanished

    Casting acid spash on enemy. Move away from the creature(I drew a line to show were Kiryu moved to) !roll 1d20+2 #Attack vs touch !roll 1d3+2 #Acid damage
  6. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will cross in the shallow part. Hopefully it is shallow enough for him all the way across.
  7. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will just wait for the results of the search. Hopefully there is no ambush and we can use rope to help cross the river.
  8. Kiryu

    [Story Progression] 1.1: The Vanished

    Lead the way and I’ll follow your path.
  9. Kiryu

    [Story Progression] 1.1: The Vanished

    Hold up guys, we aren't alone. Hello to you at the palm trees. We aren't hostile, so there is no need to hide from us. I'll wait a minute and repeat the second line in Aquan if there is no response.
  10. Kiryu

    [Story Progression] 1.1: The Vanished

    I have placed myself towards the back since I am acting as a spellcaster right now. I'm OK with the proposed path.
  11. Kiryu

    [Story Progression] 1.1: The Vanished

    I will channel the archmage spirit again today. I guess we can try that.
  12. Kiryu

    [Story Progression] 1.1: The Vanished

    Crashing....Chapel....no one came to help.....
  13. Kiryu

    [Story Progression] 1.1: The Vanished

    I'll run 320 feet south, or in whatever direction i need to run in. Screw this, I'm going back to bed. I'll then head back to the building were we are camping and crawl into bed and hide under the covers.
  14. Kiryu

    [Story Progression] 1.1: The Vanished

    I guess I run away then. How long does the fear last?
  15. Kiryu

    [Story Progression] 1.1: The Vanished

    I'll go ahead and sneak up to the side of the chapel. I'll listen for any voices. !roll 1d20+7 #perception I moved myself next to the building, so lets see if roll 20 accepts it this time.
  16. Kiryu

    [Story Progression] 1.1: The Vanished

    I’ll sneak towards the square and use any nearby building for cover. !roll 1d20+7 #stealth !roll 1d20+7 #perception
  17. Kiryu

    [Story Progression] 1.1: The Vanished

    I’ll go ahead and wake Maura up. Maura, wake up. I heard a loud crash. Quietly get the others up. After that, I’ll head towards the sound and see what happened. The bags and backpack will be left behind.
  18. Kiryu

    [Story Progression] 1.1: The Vanished

    I'm there.
  19. Kiryu

    [Story Progression] 1.1: The Vanished

    Pick whichever you want, I'll get to cooking some dinner for the evening. If someone can quickly find some meat, I can make a stew. If not, some grilled veggies will work.
  20. Kiryu

    [Story Progression] 1.1: The Vanished

    I guess those things will continue to be a problem. We will have to mention it when we get back to the boat. Anyways, lets get a few days worth of food and head north. That is,unless any of you can think of anything else we need to do here.

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