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  1. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will take a look. !roll 1d20+1 #survival
  2. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu cast Detect Magic in the building.
  3. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will head to the next building. On the way, he is going to look for any signs that anyone has been around here recently. !roll 1d20+7 #Perception
  4. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will go and check out the next building.
  5. Kiryu

    [Story Progression] 1.1: The Vanished

    We can check the buildings as we follow the trail. If the buildings don't have a door, we can probably just move on from it. Kiryu will move up behind Maura and wait for the door to be opened.
  6. Kiryu

    How to use Dice Rolls and Roll20 scripts

    Thank you, that was the one thing I didn't think to try. I'm on the map I want to be on now.
  7. Kiryu

    How to use Dice Rolls and Roll20 scripts

    Which command moves the token to a new map? MC Move is only changing my view without moving the token.
  8. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will hand over the wand. Let's search that building.
  9. Kiryu

    [Out Of Character] All out of character thread

    Just a heads up, I've got a few hurricanes heading my way this week. I'll try to be on if I can, but please don't wait for me.
  10. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will turn to the group and say :This is a Quick Runner's shirt. I also found a Wand of Color spay that has a few charges left and initials on it, and a lesser talisman of good fortune if anyone wants either of those. I would like to use the shirt if no one else needs it. Kiryu will go to...
  11. Kiryu

    [Out Of Character] All out of character thread

    https://www.vaultf4.com/threads/1-1-the-vanished.4731/page-24 southern building next to the chapel. Combat was started before that building was searched.
  12. Kiryu

    [Out Of Character] All out of character thread

    Just want to make sure before we move to the town to the south, are we going to skip searching that last building? No one really confirmed that we didn't finish searching that last building, but my character would reasonably assume that it had been searched.
  13. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will take a potion. Let me take a look at that shirt. I'll take a shot at seeing what it does. !roll 1d20+11? #Spellcraft
  14. Kiryu

    [Story Progression] 1.1: The Vanished

    Ok, Lets go check that out. Kiryu will head towards the tents and look for signs of movement or anyone hiding without getting too close. !roll 1d20+7? #perception
  15. Kiryu

    [Story Progression] 1.1: The Vanished

    Looks like we found some food for the ship. We will have to let them know when we get back. Are there any buildings we haven't searched yet? We split up yesterday, so I want to make sure that we have everything covered. Kiryu will head to and look out the south gate to see if there are any...
  16. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will go take one of his waterproof bags, and use it gather sea water to help put out the fire.
  17. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu takes a 5 ft step towards the door. Swift action to draw an alchemist fire. !roll 1d20+2? #ranged touch attack !roll 1d6 #fire damage
  18. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will move to BT27 and throw an alchemist fire. !roll 1d20? #ranged touch attack !roll 1d6 #fire damage
  19. Kiryu

    [Story Progression] 1.1: The Vanished

    I'm not sure who took the 2 from the storage building, but with those 2, everyone can have 3 total. This should give us more than enough for the fight. Maura took 3 from me.
  20. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will hold a vial of alchemist fire. His backpack will be placed at a nearby building.(CE28) Ready

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