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  1. Kiryu

    [Story Progression] 1.1: The Vanished

    I'd do it, but most things are too big for me to use.
  2. Kiryu

    [Story Progression] 1.1: The Vanished

    We have the swarmsuit, so that will offer a lot of protection. I think it that there are so many of them that getting hit will happen no matter what.
  3. Kiryu

    [Story Progression] 1.1: The Vanished

    I have 10 alchemist fire vials. If we include the 2 vials we found in the storage building, that means each of us can have 3 vials to throw. That should be more than enough. Who wants to draw out the swarm? Kiryu will give out 3 alchemist fire to the people that need it. Let me know who is...
  4. Kiryu

    [Story Progression] 1.1: The Vanished

    I think we need to throw alchemist fire, or use splash weapons, at the creatures once they are 10 feet from the building so we don't accidentally burn it down. If the creatures surround someone, we wait for that person to move away then keep hitting the creatures. Does anyone not have splash...
  5. Kiryu

    [Story Progression] 1.1: The Vanished

    Should we kill that swarm first? Someone had to deal with it at some point, and I have alchemist fire.
  6. Kiryu

    [Story Progression] 1.1: The Vanished

    !roll 1d20+1? #survival Examining trail
  7. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will hand off the shield, then go into the building to help with the search. He will use detect magic and try to identify the sources of the magic. !roll 1d20+11? #spellcraft longbow !roll 1d20+11? #spellcraft alter
  8. Kiryu

    [Story Progression] 1.1: The Vanished

    Does anyone use a shield? This one is pretty good. if not, I can throw it in my bag and we can trade it for something else later. Kiryu will head to the next building and wait for the others.
  9. Kiryu

    [Story Progression] 1.1: The Vanished

    !roll 1d20+11? #spellcraft
  10. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will head towards the blacksmith. We never did finish searching the blacksmith once the guests were dealt with.
  11. Kiryu

    [Story Progression] 1.1: The Vanished

    I don't see any reason you can't take your stuff and return home. Unless someone objects, I think you should take your friend's remains and belongings so that a proper burial can be performed. Kiryu will take 1 hour to perform a seance to channel a spirit. *Note: For this day, I will be...
  12. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will grab his knife and head back downstairs. You guys can go back to sleep, the creature got away.
  13. Kiryu

    [Story Progression] 1.1: The Vanished

    !roll 1d20+3? #Untrained Engineering !roll 1d20+4? #Throw dagger !roll 1d3+5 #Damage Kiryu will head towards the window after to get the dagger if the spider does not run off with it, and to try and see where the spider goes.
  14. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will tap Elk with his foot, then start chasing after the spider. His backpack will be left behind. No light source will be taken because he has darkvision. He will head up the stairs to the south. As he chases the spider, he yells:Everyone, wake up. I saw a strange metal spider watching...
  15. Kiryu

    [Story Progression] 1.1: The Vanished

    If everyone is OK with a bed, we can head to the building right next to the main building (CM36) and set up there. I'll carry the monkey goblin and put him in one of the beds. Is everyone OK with that?
  16. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will head out and collect his weapon, then return inside. Which building do you guys want to hold up in for the night? We can move our new friend there and see how he is doing in the morning.
  17. Kiryu

    [Story Progression] 1.1: The Vanished

    Agreed, GM roll.
  18. Kiryu

    [Story Progression] 1.1: The Vanished

    Hey guys, one other is still alive for the moment. !roll 1d20 + 1? #Heal check to stabilize
  19. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will check on the other two monkey goblins to see if they are still alive.
  20. Kiryu

    [Story Progression] 1.1: The Vanished

    I'm going to check on my friend. I won't stop you from leaving. Kiryu will drop his morningstar at BP60. Kiryu moves from BP60 to BN 58. Assuming he isn't attacked, he will check on Alkonost to see how bad he is hurt.

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