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  1. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu attacks the guy that hit him. !roll 1d20+5? #Morningstar !roll 1d6+5 #Dmg Thats all.
  2. Kiryu

    [Story Progression] 1.1: The Vanished

    Move from BQ62 to BP60 Open the door.
  3. Kiryu

    [Story Progression] 1.1: The Vanished

    double move from BS57 to BQ62 Assuming there is time while moving Say: No demon out here. Who went inside? (trying to imply the demon just went in) !roll 1d20+1? #bluff
  4. Kiryu

    [Story Progression] 1.1: The Vanished

    Move BT53 To BS57 Cast Ventriloquism, Target BP60. In Abyssal using the spell say: "Stand aside, I am coming." DC 12 will to recognize it is an illusion.
  5. Kiryu

    [Story Progression] 1.1: The Vanished

    Cast Ghost Sound at BP54 . The sound is 4 humans marching. Will DC 11 to disbelieve.(I'm trying to make them think that there are more of us.) Draw morningstar.
  6. Kiryu

    [Story Progression] 1.1: The Vanished

    Stab a spirit to prove you are brave? That’s horrible. Spirits should be respected and revered. I use relics of the past to channel them through me, so that we might learn from their great wisdom. I would never want to stab or harm a spirit except to defend myself. I...I just can’t image being...
  7. Kiryu

    [Story Progression] 1.1: The Vanished

    Is that so? And what ghost do you plan to give us to?
  8. Kiryu

    [Story Progression] 1.1: The Vanished

    Oh, it would be such a shame if they were to stay in there forever. They would miss out on some rather lovely coffee. Would the Ghost-hater tribe like to share some coffee? !roll 1d20+5? #diplomacy
  9. Kiryu

    [Story Progression] 1.1: The Vanished

    Lets check out the remaining two buildings, then decide what to do about that swarm. There may be more stuff we can use. Kiryu will head down to the next building.
  10. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will cast Detect Magic in the room.
  11. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will move up to the next building with his weapon drawn. Ok, open it when ready.
  12. Kiryu

    [Story Progression] 1.1: The Vanished

    Guess I was the only one to get some alchemist fire and acid in case we ran into stuff like this.
  13. Kiryu

    [Story Progression] 1.1: The Vanished

    I'm on the way. What is attacking this time? Kiryu draws his weapon and moves towards the sound.(BS14 to BR17 )
  14. Kiryu

    [Story Progression] 1.1: The Vanished

    !roll 1d20+10? #Spellcraft Talisman !roll 1d20+10? #Spellcraft wand
  15. Kiryu

    [Story Progression] 1.1: The Vanished

    Ok,I'll check out the magic I saw earlier. Kiryu will go back to where he sensed the magic and see what he can find.
  16. Kiryu

    [Story Progression] 1.1: The Vanished

    Yeah, GM roll seems like a good idea.
  17. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will get up and use Prestidigitation to clean himself up. Well, that was less than pleasant. That fiend was hiding under the bed. Might I trouble you healers for some magical healing? After that, we can go see what the source of the magic was in that building.
  18. Kiryu

    [Story Progression] 1.1: The Vanished

    Kiryu will look around, grab his morningstar, and swing at the nymph from the prone position. !roll 1d20+1? #attack !roll 1d6+5 #damage (thats all)
  19. Kiryu

    [Story Progression] 1.1: The Vanished

    Lets go with the GM roll. Odds should be in my favor for more HP restored.
  20. Kiryu

    [Story Progression] 1.1: The Vanished

    !roll 1d20-6? #Death save

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