• We are aware of sporadic errors when browsing our site. This is an issue with our hosting provider and not something we can fix on our end. We are hopeful it will be resolved soon. ~VintagePC

development

  1. N

    Playing With Fire: Flame Where You Aim

    Many experienced Pyro players coming into TF2 Classic have reported flames feeling off. This is often chalked up to the flames in TF2 Classic being slower than their Live TF2 counterparts, and it's true that they are. There is way more going on behind the scenes, however. When you are moving and...
  2. N

    Playing with Fire: The Dreaded Invisible Flames

    Yes, those invisible flames. This notorious bug has been finally been fixed in Update 2.2! The reason this bug had taken so long to fix was due to a roadblock: nobody knew how to reproduce it. Without a way to test, we could only make assumptions when attempting to fix it, only to find out days...
  3. N

    Playing with Fire: Hit Detection

    The Pyro is one of the most complicated classes from a technical perspective. The Flamethrower is neither hitscan nor a proper projectile weapon, instead belonging to a special category all by itself. Being such a complex weapon, the Flamethrower has suffered a lot of bugs over the years, both...
  4. Waugh101

    Achievement Theory

    As TF2C’s art lead, I don’t tend to be very involved in the gameplay side of things. Yet it has a lot of topics ripe for these behind-the-scenes blog posts. For a look into one of those topics, I asked our gameplay folks about their process for designing achievements. Here’s some of what I...
  5. Waugh101

    Continued Refinement

    We look for opportunities to continue improving upon our existing content alongside developing new additions to the game. Retroactively updating features helps keep the project feeling consistent and equally polished, something we consider to be one of its strengths. Sometimes we introduce a new...
  6. bobatealee

    A Year in Review

    Hi there! What a year. We have lots of stuff to go over! Just a few days ago, we released our latest update: the 2.1.3 Patch! It comes complete with weapon rebalances and reworks, visual overhauls, and plenty of brand new festivities. As usual, a few members of the team decided to make a fun...
  7. Waugh101

    A Shiny, New(-ish) Look

    Heyo, The imminent 2.1.3 patch is shipping with a new default look for our lighting! This new shading method utilizes Full Lambertian shading, causing more abrupt and noticeable shadows on player models and Engineer buildings. Players might recognize this lighting style from the promotional...
  8. Waugh101

    The Making of KOTH Frigid

    We like to start our maps out by basing them around clear, distinct ideas. Usually, our maps are made with the intent of improving upon a perceived flaw with an existing map or mode, or are just built around a strong and interesting central premise. In the case of Frigid, it was initially...
  9. bobatealee

    Sunsetting LDR and DirectX 8 Support

    The year is 2023, and Team Fortress 2 is a very old game. Back in 2007, the Wii was still in its prime, the GeForce FX5500 was a good card, and the future of PC gaming was Games for Windows – LIVE. After 16 years, the environment has changed. As we aim to improve the TF2 Classic experience for...
  10. bobatealee

    Fight or Flight Recap

    The Fight or Flight Update is officially out! We are all absolutely blown away by the positive reception already. To celebrate the release, our very own Waugh101 along with beta tester Mr. Skullium created this awesome trailer: In other news, you can also now view all update pages in one...
  11. Waugh101

    Refining Our Four-Team Architecture

    Heyo, As more Four-Team maps have been worked on, both internally and externally, we thought it important to really nail down each team’s style of architecture. As you might imagine, though, the over-a-decade of assets and precedent designed specifically around the existence of only two teams...
  12. Waugh101

    A Post About a Poster

    We've recently heard tell that some rogue team members are going around and teasing one of our upcoming weapons. In our defense, we never could have expected they'd place sprays right in front of your faces like that! It's obvious. Too obvious. Being honest with you, we kind of forgot those were...
  13. bobatealee

    We Want YOU!

    Hey folks, We're putting out another call for team applicants. Our highest priority right now is texture artists, particularly for texturing weapon models. If you have any relevant experience, we'd love it if you applied! Apply now at https://tf2classic.com/apply!
  14. bobatealee

    2.0.4 Patch Recap Video

    Howdy, If you haven't taken a look at our latest update yet, a couple of our developers have made a video that provides an overview of some of the big changes, plus a sneak preview of what we're working on for the next major update. Check it out!
  15. sniffy194

    Upcoming changes that may affect server hosts

    Hi all, We've been hard at work on the next major update, 2.1.0, and are inching closer to a full release. In the meantime, we've opted to release a smaller patch, 2.0.4, that backports a large number of bug and exploit fixes from 2.1.0. These vary in size, and we'll publish a full changelog in...
  16. druidlyclean

    Back Online

    Hello everyone. We'd like to let everyone know that there's been no response back from Valve, and that we plan to re-open downloads to the public. In doing so, we'd also like to update everyone on what's been happening. BEHIND THE SCENES As we've mentioned in the past, we had gotten in contact...

Funding Progress To Date

VaultF4 on Steam


48660 Members
(5956 Online 325 In-Game)
Join the group
Back
Top Bottom