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2.0.1 Patch Release

druidlyclean

Well-Known Member
The 2.0.1 Patch for Team Fortress 2 Classic has been released. The major changes include:

Weapon Changes:​

  • Updated the Nailgun:
    • Damage rampup increased to 175% (from 150%) to match Scattergun (Max damage now 20 up from 17)
    • Increased fire rate to 0.1s (from 0.115s)
    • Clip size & max ammo reduced by 20%
  • Updated the Flamethrower:
    • Made flames and airblast register more reliably
  • Updated the Dynamite Pack:
    • Recharge time slowed to 10s (from 7s)
    • Decreased throw charging time to 2s (from 4s)
    • Airblast, bullets, and melees push the main Dynamite Pack slightly further
    • Airblasting Dynamite Bomblets now extinguishes their fuse
  • Updated the Mine Layer:
    • Mines of losing team no longer detonate
  • Updated the Coilgun:
    • Fixed the Coilgun's alt-fire preventing reloading when empty
  • Updated the Hunting Revolver:
    • Fire rate slowed to 0.75s (from 0.6s)
  • Updated the Tranquilizer Gun:
    • Effect duration is now affected by distance falloff
    • Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s
    • Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and Minigun spin-up and spin-down speed
    • No longer affects mouse sensitivity
  • Updated the Umbrella:
    • Plays a sound when alt-fire is unsuccessful
  • Updated Teleporters:
    • Are now 50 metal by default, and can be reverted back to 125 with tf2c_building_gun_mettle 0
  • Updated nail/syringe projectiles:
    • Are now consistent with the server's projectile position

Map Changes:​

  • Updated vip_badwater:
    • Time has passed within Badwater, and it is now brighter outside
  • Updated vip_harbor:
    • Fixed a bug where RED's respawn time was shorter than BLU's respawn time, after capturing B
    • Updated the respawn time after B's capture to be 10 seconds for RED, and 2 seconds for BLU
    • Changed some models
  • Updated vip_mineside:
    • Added a new second route to the escape zone
    • Made some areas brighter
    • Added a small ammo kit to upper balcony at mid
    • Added more cover for upper balcony at mid
    • Adjusted respawn time for RED to be longer when escape gates are open
    • Other various changes
  • Updated vip_trainyard:
    • Updated the respawn time to be 2 seconds for BLU
    • Shortened the round timer to 4 minutes and 30 seconds (from 6 minutes)
    • Changed some models

General Changes:​

  • Enabled vote kicking by default
  • Enabled vote kicking players in spectator
  • Enabled rate-limiting on ClientCommand 'voicemenu' (voice command spam has been limited to 0.3s, minimum)
  • Allowed custom items_game.txts to now allow PDA items in Medieval Mode
  • Fixed voice chat being quiet (if you've changed voice_scale, revert it back to 1)
  • Fixed an oversight that allowed achievements to be earned in Randomizer
  • Fixed a crash related to Arena queue
  • Fixed a crash related to disguising
  • Fixed a crash related to winning in Payload
  • Fixed a Linux crash related to CTF
  • Fixed broken sounds on Linux builds
  • Fixed the GRN flamethrower particles
  • Fixed being able to push stickybombs only once
  • Fixed the 'Bounced Betty' achievement being unachievable
  • Fixed loading item schemas packed inside maps
  • Adjusted Demoman bots to use stickies more often
  • Adjusted Heavy bots to not eat Sandviches while ubered
  • Adjusted Sniper bots to fix a case of picking bad spots
  • Adjusted Civilian Bots to stay behind the frontline, and retreat to spawn if no cover is found
  • Adjusted Randomized loadouts from being preserved on intentional deaths
  • Increased the building placement trace, to prevent some out-of-bounds exploits
  • Updated players to say "Thanks" when extinguished from afterburn
  • Updated dropped ammo (i.e. dropped weapons) to glow
  • Updated map icons for simplified server browser
  • Updated the changelevel vote issue to respect the map cycle
  • Updated the options menu to lower sensitivity as much as legacy options can
  • Updated the list of medal recipients
  • Updated the voting icons
  • Updated navigation files for Mineside and Badwater
  • Updated the localization files
 
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