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2.0.2 Patch Release

MaartenS11

Well-Known Member
The 2.0.2 Patch for Team Fortress 2 Classic has been released. The major changes include:

Weapon Changes:​

  • Updated the Nailgun:
    • Reverted back to its 2.0.0 stats
  • Updated the Flamethrower:
    • Afterburn length is now 25% shorter, though total damage output is unchanged
  • Updated the Stickybomb Launcher:
    • Now consistent with live TF2's stickies
    • Fixed stickies not suffering from damage falloff
    • Damage rampup changed to 100% (from 70%)
    • Explosion radius rampup to 100% (from 80%)
    • Projectiles no longer bounce off friendly buildings
  • Updated the Dynamite Pack:
    • Added the ability to taunt kill your enemies while holding the weapon
  • Updated the Mine Layer:
    • Increased clip size & max stickies to 4 (from 3)
    • Max charge time decreased by 50%
  • Updated the Bottle:
    • Added particles upon breaking the bottle
  • Updated the Minigun:
    • Reduced the bullet spread to 0.08 (from 0.1)
  • Updated the Coilgun:
    • Fully charged shots are now 100% accurate
  • Updated the Syringe Gun:
    • Lowered the reload time to 1.2s (from 1.5s) to match the reload animation
  • Updated the Überspritze:
    • Health penalty has been lessened to -10 (from -25) health
  • Updated the Shock Therapy:
    • 15% slower heal rate on all Mediguns when equipped
    • Decreased the amount of healing done on hit to 100% (from 150%) of a classes health
    • Health is given to the target instantly
    • No longer uses Knife impact sounds when hitting players
    • Removed guaranteed crits against wet enemies
  • Updated the Hunting Revolver:
    • Removed the visual recoil
    • Lowered the fire rate to 0.675s (from 0.75s)
  • Updated the Fishwhacker:
    • Removed -20% slower fire rate
    • Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
    • Updated the description and item type
    • Added particles on impact to add to the new description
  • Updated the Tranquilizer Gun:
    • Tranquilized enemies now take full crits from Knives

Map Changes:​

  • Updated arena_flask:
    • Updated a few displacements to prevent mobility classes from camping above the battleground
  • Updated cp_amaranth:
    • Added localization strings
    • Time has shifted, and sunlight covers more of the map
    • Updated the lighting in point A
    • Adjusted the visual clarity of point A, so it's easier to locate
    • Improved clipping around the map
    • Updated the train bells to play a few seconds before the train actually arrives
    • Allowed projectiles to pass through railings on the map
    • Removed the train gate doors near the far exit of caves to B
    • Removed the nobuild area on the traintracks at B
    • Fixed a few minor visual issues
    • Fixed a few soundscapes to work properly
  • Updated dom_hydro:
    • Added localization strings
    • Added a small room to BLU side to give Engineers and Spies more utility
    • Added a new route from the caves between RED and BLU to connect to YLW
    • Combined the two caves between RED and YLW into one larger cave
  • Updated ctf_casbah:
    • Fog has settled into the seas, to match the world fog
    • Improved visuals and details across the map
    • Added an extra spawn door for each team's spawn
    • Added detail doors to BLU's intel room entrances, to be consistent with RED base
    • Added cover for BLU side's balcony route
    • Added an extra resupply cabinet to each team's spawn
    • Adjusted each spawn point to directly face the exit from spawn
    • Adjusted the windows in front of RED's intel room to close off a window, while also adding a new route to RED intel
    • Adjusted the windows leading into BLU side to be larger
    • Adjusted clipping to prevent mobility classes from camping up above the battleground
    • Adjusted the full ammo and small medkit at mid to be easier to see
    • Adjusted pickups around RED and BLU side to be somewhat consistent
    • Adjusted a few wooden planks to be easier to walk on
    • Replaced a few models at Mid with crates
    • Updated the stairs near BLU side of mid to be easier to move around
    • Fixed a visual bug when falling beneath the water
    • Fixed up the concrete doorways to prevent players from getting stuck when walking against them
    • Removed the setup timer
    • Removed a few pickups from each team's intel room
    • Removed the fence in RED spawn to allow for better movement
    • Removed a pipe near RED side's entrance, for the same reason
    • Removed a pillar near RED spawn, for the same reason
    • Removed a pillar in BLU spawn, for the same reason
  • Updated vip_badwater:
    • Removed capture point C, due to its redundancy in actual play
    • Bumped the round timer's max limit from 6 minutes to 10 minutes, to compensate for point C's removal
    • Updated the visual design of each point's platform
    • Added a nobuild to stop Engineers from building out of bounds
  • Updated vip_harbor:
    • Shrunk RED's window on capture point C's building
    • Removed some props to open up the play-space
    • Adjusted the nobuild on the shed in front of First RED spawn to only be on the roof
    • Adjusted some Item Pickups
    • Added a small medkit near point C's upper flank route
    • Improved the visuals of the maps lighting a bit
    • Fixed the water cubemaps

General Changes:​

  • Jittering atop certain props has been fixed (primarily noticeable on capture points)
  • Added the London asset pack - for more info, see https://london.tf2maps.net/
  • Added "Voice Commands" to the Chat Filter
  • Added tf2c_domination_uncap_factor, which makes control point progress recede faster in Domination
  • Added burning and backstab animations for the Civilian
  • Updated Domination's HUD to show which team is in the lead
  • Updated damage rounding to match Live TF2 (I.E. Minigun minimum damage has been rounded from 4 to 5)
  • Updated players who have just spawned to now receive the full heal-rate from Mediguns
  • Updated explosions to pass through friendly Engineer buildings
  • Updated highlighted dropped ammo to be a clientside option
  • Updated the round timer to no longer clip through the Arena and Domination HUDs
  • Updated tf2c_spy_gun_mettle to include updated Sapper damage modifier
  • Updated dropped Sandviches from dead Heavies to give points on pickup
  • Updated tf_arena_override_team_size to 64, so players don't have to sit out
  • Updated two team Arena to have before-round queues turned off, consistent with Four-Team
  • Updated the description of tf_dingalingaling
  • Updated gibs to be compatible with custom class textures
  • Disabled random bullet spread by default
  • Disabled Arena queue in two team, to be consistent with Four-Team
  • Restored custom map description .txt files
  • Fixed bullets from Sniper primaries not ignoring teammates
  • Fixed the Edit Loadout button not working on the class select screen
  • Fixed being able to freely respawn in Arena
  • Fixed newly connected players not getting DOM scores until they update
  • Fixed KOTH HUD not properly flashing when a team is highlighted
  • Fixed Lunchbox items not named "The Sandvich" being inedible
  • Fixed recent kill, killstreak, and achievement voicelines not playing when triggered
  • Fixed Sappers being hard to place on top of buildings
  • Fixed Spywalk not being applied clientside
  • Fixed lastdisguise to now remember enemy vs. ally disguise, rather than absolute team color
  • Fixed the tranquilized debuff being near instantly removed by healing, now halves duration as intended
  • Fixed death animations playing at the world origin
  • Fixed flame impact sounds on friendly buildings
  • Fixed a bug where flames would linger between round changes or restarts
  • Fixed tranquilized particles from staying on the player after immediately switching weapons
  • Fixed an exploit where Huntsman arrows could be used to give players large health pools
  • Fixed not being able to pick up dropped flags in spawn rooms that allow them.
  • Fixed HLTV/Replay players being able to join teams
  • Fixed crash related to giving yourself an invalid attribute ID via give_econ
  • TFBot: GRN/YLW spawn doors now properly block bots in 4team
  • TFBot: Added basic support for GRN/YLW invasion areas
  • TFBot: Lowered the amount of VIP escorting bots
  • TFBot: Civilian and Scout bots will be less likely to destroy Sentries
  • TFBot: Adjusted Demoman bots from preparing sticky traps if enemies are nearby
  • TFBot: Adjusted Engineer bots to place Teleporter entrances more reliably
  • TFBot: Snipers are able to find the opposing teams better in Four-Team
  • TFBot: Improved Spy bots by retreating when revealed, no longer targeting Sentries from long distances, using the Revolver to finish low-health targets, and backstabbing enemies that come in range whom are not the initial target
  • TFBot: Bots now spend less time retreating
  • TFBot: Bots now spend less time holding the fire button
 
Last edited:

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