"Crappy card game". I don't think you can call it a crappy card game when you haven't even played it yet.
well I have a couple tcg decks and that was mostly to collect ingame mounts. The cards themselves are worthless unless it has a mount attached to it. no one plays the game. Believe me I tried to sell my extra ones off on ebay, no one buys or cares about it lol. They been trying to make their 'tcg wow cards' happen for the past 6 years, it isn't catching on.
wow needs more murlocs. playable murloc race? hell yea lol.. but frankly i never cared too much about the lore for wow, so pandas or worgens never really bothered or interested me too much aside from their racial stats and whether it benefited in a raid.
I can agree in some aspects they cater to the casual market with things like LFR, I mean when you make a game that 10million play, you need to have content for everyone. But at the sametime I don't think blizzard has let down gamers on content difficulty, I think it is harder than ever (aside from dragonsoul raid
). I mean think about it from a business sense, they are putting in time and money toward content that only several thousand people in the world will ever get to experience. Heroic ragnaros, heroic lich king this is stuff that just a tiny fraction of a percent get to even attempt let alone kill prenerf, and all this has special stages that you never see in normal difficulty. Or take Diablo 3, only 2 people in the world killed d3 inferno on hardcore prenerf. When bliz releases a game or content I can expect it to be difficult off the bat, granted they might nerf stuff a bit too quickly sometimes but gotta give them props for spending dev time on making hard and unique content.