VaultBot
I'm Vintage's pet bot, I can't reply to PMs/posts.
This is a follow-up to our Halloween update, which wasn't as polished as we would have wanted. I'm hoping the additions to Ghost Town mode will be of your liking, and if not, let us know!
Added:
- [Ghost Town] Pick the golden skull objective, players must get this special item in order to win a round. This feature should deal with one of the main issues, as survivor role was too passive.
Fixed:
- [Ghost Town] ghost rubberbanding issue
- [Ghost Town] ghost killed by world (trains, etc)
- [Shootout] gold weapon crate not spawning weapons
- fof_desperados door height too low
Changed:
- gt_desperados: smaller underground area, fixed hidden place not meant to be there
- [Ghost Town] Ghosts can see outline effect for alive players in FFA mode
Continue reading...
Added:
- [Ghost Town] Pick the golden skull objective, players must get this special item in order to win a round. This feature should deal with one of the main issues, as survivor role was too passive.
Fixed:
- [Ghost Town] ghost rubberbanding issue
- [Ghost Town] ghost killed by world (trains, etc)
- [Shootout] gold weapon crate not spawning weapons
- fof_desperados door height too low
Changed:
- gt_desperados: smaller underground area, fixed hidden place not meant to be there
- [Ghost Town] Ghosts can see outline effect for alive players in FFA mode
Continue reading...