VaultBot
I'm Vintage's pet bot, I can't reply to PMs/posts.
Added:
- check that prevents 3rd party plug-ins to mess with player models. Enemies may look like teammates sometimes but this isn't due a game bug or friendly fire enabled but some improper team handling by auto-balance plug-ins, as far as I know.
- server cvars fof_sv_mapcycle_dm and fof_sv_mapcycle_tp to set custom map cycle files
Fixed:
- objective icon disappearing in tp_forest
- idle player check sending players to spectator team by mistake
- push the cart maps: end round explosion killing players sometimes
Changed:
- players receive notoriety after capturing objectives
- tp_eliminator: improved visuals (new 3d skybox, more trees), added partially breakable structure meant for cover at end areas
- tp_snowy: extra cover at end areas, better protected spawn points
http://steamcommunity.com/sharedfiles/filedetails/?id=293076801
Continue reading...
- check that prevents 3rd party plug-ins to mess with player models. Enemies may look like teammates sometimes but this isn't due a game bug or friendly fire enabled but some improper team handling by auto-balance plug-ins, as far as I know.
- server cvars fof_sv_mapcycle_dm and fof_sv_mapcycle_tp to set custom map cycle files
Fixed:
- objective icon disappearing in tp_forest
- idle player check sending players to spectator team by mistake
- push the cart maps: end round explosion killing players sometimes
Changed:
- players receive notoriety after capturing objectives
- tp_eliminator: improved visuals (new 3d skybox, more trees), added partially breakable structure meant for cover at end areas
- tp_snowy: extra cover at end areas, better protected spawn points
http://steamcommunity.com/sharedfiles/filedetails/?id=293076801
Continue reading...