VaultBot
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Fixed:
- tp_yosemite: round doesn't end when all vigilantes die, second area doesn't start sometimes
- [Teamplay] Players can respawn while round has started upon joining server
- some general player spawn related issues
Changed:
- fof_depot: small navigation improvements, exploit fixed, some cover added
- fof_revenge: more spawn points added, initial blockvis optimization
- [Ghost Town] Human controlled ghosts get pushed by close ghostly gun shots
Balanced:
- [Ghost Town] Melee damage decreased 25% for human controlled ghosts
Continue reading...
- tp_yosemite: round doesn't end when all vigilantes die, second area doesn't start sometimes
- [Teamplay] Players can respawn while round has started upon joining server
- some general player spawn related issues
Changed:
- fof_depot: small navigation improvements, exploit fixed, some cover added
- fof_revenge: more spawn points added, initial blockvis optimization
- [Ghost Town] Human controlled ghosts get pushed by close ghostly gun shots
Balanced:
- [Ghost Town] Melee damage decreased 25% for human controlled ghosts
Continue reading...