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Post your awesome, hilarious, silly, OP, stupid builds here!
I will start with this two weapon fighter:
Half-orc fighter (two-weapon fighter) 16 (Pathfinder RPG Advanced Player's Guide 109)
Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 22, touch 14, flat-footed 18 (+7 armor, +4 Dex, +1 shield)
hp 212 (16d10+112)
Fort +16, Ref +9, Will +7 (+4 vs. fear)
Defensive Abilities defensive flurry, orc ferocity
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Offense
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Speed 30 ft.
Melee +3 human-bane icy burst falcata +26/+21/+16/ (1d8+14/17-20/×3 plus 2d6 vs. Human plus 1d6 cold) or
+3 icy burst speed falcata +26/+26/+21/+16/+11 (1d8+14/17-20/×3 plus 1d6 cold)
Special Attacks doublestrike, improved balance, twin blades
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Statistics
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Str 24, Dex 19, Con 22, Int 16, Wis 14, Cha 10
Base Atk +16; CMB +23; CMD 37
Feats Combat Reflexes, Critical Focus, Critical Versatility[ARG], Double Slice, Endurance, Exotic Weapon Proficiency (falcata), Greater Two-weapon Fighting, Greater Weapon Focus (falcata), Greater Weapon Specialization (falcata), Hammer The Gap[UC], Improved Critical (falcata), Improved Two-weapon Fighting, Lunge, Two-weapon Defense, Two-weapon Fighting, Two-weapon Rend, Weapon Focus (falcata), Weapon Specialization (falcata)
Languages Common, Orc
SQ equal opportunity, orc blood
Other Gear +1 mithral mountain pattern armor[UC], +3 human-bane icy burst falcata[APG], +3 icy burst speed falcata[APG], belt of physical might +6 (Str, Con), 150 gp
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Tracked Resources
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Orc Ferocity (1/day) - 0/1
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Special Abilities
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Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Critical Focus +4 to confirm critical hits.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Flurry +4 (Ex) +4 AC vs. melee when making a full-attack with both weapons.
Doublestrike (Ex) Standard action: Attack once with each weapon (normal two-weapon penalties).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Equal Opportunity (Ex) May attack with both weapons ofr an AoO (normal two-weapon fighting penalties)
Hammer the Gap With a full-attack action, each hit against the same opponent deals extra damage
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Perfect Balance -2 (Ex) Reduce the penalties for two-weapon fighting or count off-handed one-handed weapon as light.
Twin Blades +3 (Ex) +3 to hit and damage when making a full attack with both weapons.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Two-Weapon Rend Deal extra 1d10+10 if you hit a foe with both main and off hand weapons.
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tl;dr
I get to make 8 attacks with a full attack action. Against a monster with an AC of 35 I am likely to hit on 3 hits. If I roll well I will hit 5 times and if I roll perfectly I will hit all 8. I crit on 17-20. I add frost damage and bleed damage on every crit. I add frost damage on every hit period. I have hammer the gap so every consecutive hit adds 1 damage. If I take a full attack action I get to add 3 to my attacks since I am archetype TWF
Here is a sample roll:
18 + 26 + 3= 44
17 + 26 + 3= 43
13 + 26 + 3= 39
The rest dont hit
I hit three times for (1d8+14) + (1d6 cold) + (2d6 + 2 if they are human) Plus rend for 1d10+10 Plus 3 for hammer the gap
Two of them are crits and since it is a falcata the damage is tripled and I add 2d10 for it as well +4d6 bleed that stacks
Total Damage:
3(1d8+14) + 3(1d8+14) + (1d8+14) + (1d8+14) + 4d6 cold + 2d10 cold + (1d10+10) + 4 + 9 + 4d6 bleed
66 + 63 + 20 + 11 cold + 13 cold + 13 rend + 3 + 9 + 12 bleed
Total:
198 damage plus 12 bleed every round which will continue to stack.
I will start with this two weapon fighter:
Half-orc fighter (two-weapon fighter) 16 (Pathfinder RPG Advanced Player's Guide 109)
Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +2
--------------------
Defense
--------------------
AC 22, touch 14, flat-footed 18 (+7 armor, +4 Dex, +1 shield)
hp 212 (16d10+112)
Fort +16, Ref +9, Will +7 (+4 vs. fear)
Defensive Abilities defensive flurry, orc ferocity
--------------------
Offense
--------------------
Speed 30 ft.
Melee +3 human-bane icy burst falcata +26/+21/+16/ (1d8+14/17-20/×3 plus 2d6 vs. Human plus 1d6 cold) or
+3 icy burst speed falcata +26/+26/+21/+16/+11 (1d8+14/17-20/×3 plus 1d6 cold)
Special Attacks doublestrike, improved balance, twin blades
--------------------
Statistics
--------------------
Str 24, Dex 19, Con 22, Int 16, Wis 14, Cha 10
Base Atk +16; CMB +23; CMD 37
Feats Combat Reflexes, Critical Focus, Critical Versatility[ARG], Double Slice, Endurance, Exotic Weapon Proficiency (falcata), Greater Two-weapon Fighting, Greater Weapon Focus (falcata), Greater Weapon Specialization (falcata), Hammer The Gap[UC], Improved Critical (falcata), Improved Two-weapon Fighting, Lunge, Two-weapon Defense, Two-weapon Fighting, Two-weapon Rend, Weapon Focus (falcata), Weapon Specialization (falcata)
Languages Common, Orc
SQ equal opportunity, orc blood
Other Gear +1 mithral mountain pattern armor[UC], +3 human-bane icy burst falcata[APG], +3 icy burst speed falcata[APG], belt of physical might +6 (Str, Con), 150 gp
--------------------
Tracked Resources
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Orc Ferocity (1/day) - 0/1
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Special Abilities
--------------------
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Critical Focus +4 to confirm critical hits.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Flurry +4 (Ex) +4 AC vs. melee when making a full-attack with both weapons.
Doublestrike (Ex) Standard action: Attack once with each weapon (normal two-weapon penalties).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Equal Opportunity (Ex) May attack with both weapons ofr an AoO (normal two-weapon fighting penalties)
Hammer the Gap With a full-attack action, each hit against the same opponent deals extra damage
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Perfect Balance -2 (Ex) Reduce the penalties for two-weapon fighting or count off-handed one-handed weapon as light.
Twin Blades +3 (Ex) +3 to hit and damage when making a full attack with both weapons.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Two-Weapon Rend Deal extra 1d10+10 if you hit a foe with both main and off hand weapons.
-------------------------------------
tl;dr
I get to make 8 attacks with a full attack action. Against a monster with an AC of 35 I am likely to hit on 3 hits. If I roll well I will hit 5 times and if I roll perfectly I will hit all 8. I crit on 17-20. I add frost damage and bleed damage on every crit. I add frost damage on every hit period. I have hammer the gap so every consecutive hit adds 1 damage. If I take a full attack action I get to add 3 to my attacks since I am archetype TWF
Here is a sample roll:
18 + 26 + 3= 44
17 + 26 + 3= 43
13 + 26 + 3= 39
The rest dont hit
I hit three times for (1d8+14) + (1d6 cold) + (2d6 + 2 if they are human) Plus rend for 1d10+10 Plus 3 for hammer the gap
Two of them are crits and since it is a falcata the damage is tripled and I add 2d10 for it as well +4d6 bleed that stacks
Total Damage:
3(1d8+14) + 3(1d8+14) + (1d8+14) + (1d8+14) + 4d6 cold + 2d10 cold + (1d10+10) + 4 + 9 + 4d6 bleed
66 + 63 + 20 + 11 cold + 13 cold + 13 rend + 3 + 9 + 12 bleed
Total:
198 damage plus 12 bleed every round which will continue to stack.