PoopiesEnjoyer
Noob
as title says on vf4 servers im playing around 10-15mins and after that my char seems to get stuck after a while im getting timed out and get a message connection failed after 4 retries its not my internet
my guy every time it happens i am able to get into any other site i want/watch videos on youtube plus there is no connection lost on top right when it happens
it started happening after the 2.2 update today happened in an alttab server too i dont know what might be if it was my internet then shouldnt i been having trouble playing other online games/getting timed out there also? it happens only in tf2c after 2.2 ive spoken with a few more ppl playing tf2c on e of them seems to have the same issue guy is called Yarry also ive seen many ppl staying stationary in game and then getting timed out just like i doDid this start happening around the time the engine update dropped? AFAIK the devs are aware of some odd client issues/crashes caused by that and are working on a fix.
Otherwise... I can currently only echo the above. I see nothing unusual on our end and at that point the reality of it is a numbers game; it is rather improbable that this is on our end as if it was, we'd be seeing many more people with this issue besides yourself. The internet is a complex and dynamic thing - just because other sites work fine does not mean there is no issue with your connection; if there is a congested connection somewhere between you and our servers, you might have no problem with sites and services that do not take that path - but if "the system" decides that's the best way for your traffic to get to us, then you're at its mercy. Browsing sites and streaming video aren't good measures of how well things work because those result in either intermittent connections with bursts of data, or use tricks like buffering ahead in order to smooth over any traffic hiccups. Furthermore, they usually use TCP for their data, which has a guaranteed delivery mechanism and will retry if a packet isn't received. Srcds game data uses UDP, which has no such mechanism.
Some time ago we had someone swear high and low that random lag spikes they were experiencing was "us", and that everything else worked fine, but on further investigation, it turned out the problem was their router crapping itself.
One thing you can try is before you next play, open a terminal and just run a ping to the server IP you're connected to. Leave it running during your session and if you get dropped, go back to that console window and see what's going on. I expect you'll see either lost packets or incredibly high latency. Further, you could try running a traceroute to identify where the packets are getting lost along the way.
~Vintage
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