Brother Ariman
Grand Moderator of Noxus
Items
Jungle
- General
- Basic Stat Valuations have Changed - This means that the amount of statistics you get per point of gold has shifted.
- Attack Damage is generally cheaper from 5 to 10% across all items.
- Attack Speed is generally around 10 to 20% more expensive than before.
- Armor and Magic Resistance is generally around 10 to 20% more expensive than before
- Many items have had their statistics slightly adjusted around this fact.
- In general, high-end item premiums have been reduced across the board. This means that items are generally more expensive or provide less statistics the higher tier they are.
- Offensive Auras
- Range increased to 700 from 600 - Abyssal Scepter, Frozen Heart.
- Defensive Aurask
- Ranges are now consistent at 1100 - Aegis of the Legion, etc.
- Penetration
- Flat Penetration items have had their values reduced.
- Percent Penetration items have had their values reduced.
- Slowing Effects
- Global Slow particle now appears faster
- Slow effects on Phage / Trinity Force now have reduced effect when used by ranged characters.
- Slow durations on Phage / Trinity Force / Frozen Mallet reduced slightly.
- Basic Stat Valuations have Changed - This means that the amount of statistics you get per point of gold has shifted.
- General (Boots)
- Movement Speed
- Boots give 25 less movement speed across the board.
- All champions have had their base movement speed increased by 25.
- Tier 2 boots can be enchanted, upgrading them to a Tier 3 boot for some gold.
- Homeguard: Provides powerful regeneration and movement speed at fountain.
- Furor: Increased movement speed in combat.
- Captain: Increases movement speed of allies moving toward you.
- Distortion: Decreases cooldown of Ghost, Teleport and Flash.
- Alacrity: Grants a small additional base movement speed bonus.
- Movement Speed
- Removed
- The following items are no longer available and items that built out of them have had their recipes changed:
- Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan.
- The following items are no longer available on Summoner's Rift and items that built out of them have had their recipes changed:
- Heart of Gold
- The following items are no longer available and items that built out of them have had their recipes changed:
- Reworked
- Doran's Items
- Doran's items have slightly less statistics but each has gained an additional passive
- Doran's Blade
- Has 0% Life Steal
- Passive: Recovers a small amount of life on hit
- Doran's Ring
- Lost a little bit of regeneration.
- Passive: Gain a small amount of mana on kill.
- Doran's Shield
- Lost some health regeneration and armor.
- Unique Passive: Blocks a small amount of damage from champion basic attacks.
- Has 0% Life Steal
- Giant's Belt
- Slightly cheaper but grants less health.
- Rageblade
- Reworked to have a powerful attack speed, spell vamp and life steal boost when you are low on life.
- Aegis of the Legion
- Lost attack damage, gained health regeneration
- Builds out of Emblem of Valor instead of Ruby Crystal.
- Lich Bane
- No longer grants magic resistance.
- Now deals magic damage equal to a base damage plus a percentage of your AP ratio.
- Vamp Scepter
- Now builds out of a long sword and grants attack damage.
- All items that build out of Vamp Scepter now grants attack damage.
- Zeke's Herald
- No longer grants attack speed or builds out of a dagger.
- Avarice Blade
- Gives less critical strike
- Grants an additional 2 gold per kill.
- Hextech Gunblade
- Active has had its base damage reduced and now has an AP ratio.
- Single target attacks and spells versus champions reduce the cooldown of the active by 3 seconds.
- Phantom Dancer
- Grants less move speed and less attack speed.
- Grants 'Ignore Unit Collision' passively.
- Shurelya's Reverie
- Grants far less regeneration statistics total.
- Eleisa's Miracle
- Does not grant Tenacity
- Lowers Heal, Clairvoyance and Revive cooldowns by 20%
- Gaining 3 levels with the item gives you the stats and passive permanently and the item disappears from your inventory.
- Black Cleaver
- Remade
- Builds out of Brutalizer + other items
- Dealing Physical damage reduces a % of the target's armor.
- Youmu's Ghostblade
- Active simplified - 6 for melee, 4 for ranged.
- Active cooldown reduced to 45 from 60.
- Warmog's Armor
- Stacking passive removed.
- Now regenerates 1.5% of your maximum health every 5 seconds.
- Deathfire's Grasp
- Remade
- Now builds out of Needlessly Large Rod and an Amplifying Tome.\
- Grants large amounts of AP and CDR%.
- Unique Active: Deals 15% of the target's maximum health and amplifies magic damage done to the target by 20% for 4 seconds.
- Warden's Mail
- Recipe: Cloth Armor + Cloth Armor
- Passive no longer random - but the effects are reduced.
- No longer grants regeneration.
- Warden's mail only reduces attack speed.
- Builds into Frozen Heart.
- Randuin's Omen
- Passive no longer random - but the effects are reduced.
- Randuin's Omen will reduce attack speed and movement speed.
- Base duration on active increased to 2 seconds from 1.
- Tears of the Goddess
- Slightly cheaper
- Now triggers when you spend mana as well as spellcasts.
- Archangel's Staff
- Upgrades into Seraph's Embrace when the Tears of the Goddess passive is fully charge.
- Seraph's Embrace
- Activate to shield yourself for 25% of your current mana for 2.5 seconds.
- Manamune
- Upgrades into Muramana when the Tears of the Goddess passive is fully charged.
- Muramana
- Toggle to deal a % of your current mana in magic damage on basic attacks and spells.
- Tiamat
- Melee only
- Now a Unique Passive with a larger splash radius and damage falloff near the edge.
- Now has an active: Activate to cleave in a large area around your target.
- Consumables
- Oracle Elixir
- Duration capped at 5 minutes.
- Elixir of Strength
- Duration reduced to 3 minutes
- Slightly stronger effect at early levels.
- Elixir of Brilliance
- Duration reduced to 3 minutes.
- Slightly stronger effect at early levels.
- Oracle Elixir
- Doran's Items
- New Items
- Kage's Last Breath
- Supportive Peel/Initiation Item
- Recipe: Kage's Lucky Pick, Mana Manipulator
- Keeps G/10 Passive.
- Active: Target ally gets a 30% slow aura for 3 seconds - 60 second cooldown.
- Liandry's Lament
- Controlled Burn Mage Item
- Recipe*:* Haunting Guise, Amplifying Tome
- Passive: Dealing spell damage burns enemies for a % of their current life over 3 seconds. This effect deals double damage if the target's movement is impaired.
- Statikk Shiv
- High Speed / Burst Damage Item
- Recipe*:* Zeal, Avarice Blade
- Passive: Moving or Attacking builds static charges. At 100 charges, your next attack unleashes all charges to deal 100 magic to up to 4 targets. This effect benefits from critical strikes.
- Frozen Fist
- Resistance oriented version of Sheen
- Recipe: Sheen + Glacial Shroud
- Passive: After using an ability, your next attack deals physical damage equal to 125% of your base attack damage to surrounding enemies. This leaves an icy field that slows enemy movement speed by X% for Y seconds.
- Bloody Hydra
- High End Attack Damage / Area of Effect Item
- Recipe: Tiamat + Vamp Scepter
- Passive: Tiamat's active and passive now benefits from a percentage of your life steal.
- Mercurial Scimitar
- High End Magic Resistance / Attack Damage Item
- Recipe: Quicksilver Sash + B.F. Sword
- Active: Cleanses all debuffs from your character. If your character is melee, he gains 100% movement speed for 1 second.
- Ohmwrecker
- High End Siege Item
- Recipe:Catalyst + Chain Vest
- Active: Disables nearby enemy towers for 2.5 seconds, preventing them from attacking.
- Wraith Collar
- Supportive Scouting Item
- Recipe: Kage's Pick + Null Magic Mantle
- Active: Summons 2 wraiths for 6 seconds that seek the nearest enemy champions. If they reach an enemy champion, they slow him and reveal him for 2.5 seconds.
- Hurricane
- Ranged-Only Area of Effect Item
- Recipe: Dagger + Recurve Bow + Dagger
- Passive: Your shots fire two secondary ghostly bolts that deal X + 50% of your attack damage to nearby targets. These cannot critically strike but apply on-hit effects.
- Zephyr
- High End Speed Item
- Recipe*:* Stinger + Long Sword
- Grants Attack Speed, Cooldown Reduction, Movement Speed, Attack Speed and Tenacity.
- Banner of Command
- Siege Mage Item
- Recipe: Blasting Wand + Emblem of Valor
- Unique Aura: Grants health regeneration to nearby allies
- Unique Aura: Grants % damage to nearby minions.
- Active: Promotes a nearby siege minion to a super minion. You get all the gold from this minion's kills - 120 second cooldown.
- Sword of the Divine
- Rapid Burst Attack Damage Item
- Recipe: Recurve Bow + Dagger
- Active: You gain 100% attack speed and 100% critical strike for 4 seconds or 3 critical strikes - 25 second cooldown. This item gives no attack speed while on cooldown.
- Passive: Kills and assists halve this item's cooldown.
- Mikael's Crucible
- High Tier Supportive Item
- Recipe: Chalice + Sapphire Crystal
- Passive: Increases mana regeneration based on missing mana.
- Active: Removes stuns, roots, silences, slows, fears and taunts from an ally and then heals them for X + Y% of their missing health - 3 minute cooldown.
- Consumables
- Sight Stone
- Supportive Ward Item
- +X Health
- Passive: Starts with 4 charges, charges refill when you go back to fountain.
- Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 2 wards from the item at once
- Ruby Sight Stone
- Supportive Ward Item
- Recipe*: Sight Stone* + Ruby Crystal
- Passive: Starts with 5 charges, charges refill when you go back to fountain.
- Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 3 wards from the item at once
- Leaden Crystal Flask
- Supportive Regeneration Item
- Passive: Starts with 3 charges, charges refill when you go back to fountain.
- Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.
- Sight Stone
- Supportive Peel/Initiation Item
- Kage's Last Breath
Jungle
- General
- Leashing has been changed
- Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
- Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
- Jungle monsters now deal bonus damage to summoned minions
- Initial difficulty of all jungle camps has been increased
- Overall camp Health has been increased
- Camp difficulty and rewards have been re-distributed more into the large monster in each camp
- The largest monsters at each camp are generally more resilient but also hold most of the rewards
- Scaling difficulty and rewards of the primary jungle camps has been significantly increased
- Health and Attack Damage growth per minute significantly increased
- Gold and Experience growth per minute significantly increased
- Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
- Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
- Golems and Wolves are more difficult and are worth more
- New jungle items have been added to the store and old jungle items have been adjusted
- Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone
- Spirit Stone - jungle item geared towards casters and tanks that has 3 upgrade paths
- Madred’s Razors and Wriggle’s Lantern have been modified to build out of Hunter’s Machete
- The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
- Leashing has been changed
- Wolves
- Critical Strike damage bonus reduced to better normalize damage output
- Movement Speed slightly reduced
- Wraiths
- Reduced their vulnerability from enemies that engage them from outside of the camp
- Camp has been repositioned
- Big Wraith’s Attack Range has been reduced
- Reduced their vulnerability from enemies that engage them from outside of the camp
- Golems
- Movement Speed and Attack Range increased to reduce vulnerability from kiting
- Magic Resist reduced to negative value