Barbarossa_5
Achievement Hunter
General:
Notable Bug Fixes:
Weapons:
New Conglomerate:
Terran Republic:
Vanu Sovereignty
World:
Vehicles:
Aircraft:
UI:
Classes
- The Amerish continent is now available. Head to the Warpgate to access it.
- Pain Fields are now functional in the respawn areas.
- The Respawn Timer has been increased by 4 seconds.
- Falling damage has been reduced slightly.
Notable Bug Fixes:
- Phalanx Turret projectiles from turrets are now visible to everyone
- Instant Action spawning to a Squad Leader should be functional again.
- Players should be able to purchase medical kits with the resupply button again.
- Gate Shields will now stop enemy projectiles
- Throwing a grenade on a highly populated server will no longer cause the grenade to explode in your hands.
- Health Regeneration from Restoration Kits will continue even after you swap weapons.
- Players will no longer spawn under Sunderers when using quick deploy.
- The Vehicle Ammo Resupply ability will now properly dispense ammunition when coupled with the AMS ability.
- Revive Grenades are now functional again.
- Players no longer spawn through the world at Tawrich Depot.
- Players can no longer get stuck in a "floating" state.
Weapons:
- Tank mines do more damage to main battle tanks.
- C4 now does more damage to main battle tanks.
- 50 cal MG bullets now travel farther before losing some damage
- 30mm AA: COF increased. Projectile speed increased. Changed reticule.
- Swap times are faster. Swapping to a pistol got the biggest speed increase.
- MAX anti-vehicle weapons: Large increase to anti-vehicle damage. Reduced magazine sizes, faster reload speeds. These are now more similar to the main battle tank weapons in feel.
- All Semi-auto Sniper Rifles: Reduced near damage (hip fire range). Overall bullets to kill is the same.
- Accuracy is now lost faster when firing from the hip. Starting accuracy remains the same unless mentioned below.
- All weapon attachments are now available from the start. Costs have been adjusted.
New Conglomerate:
- Gauss Rifle: Small increase to recoil.
- AF-14: Torrent: Reduced initial vertical recoil. Small increase to horizontal recoil, but gave a more learnable pull to the right. Decreased damage at range. Improved accuracy, especially when firing from the hip.
- Reaper DMR: Increased recoil over sustained fire. Reduced initial recoil, making burst fire and single shot much more effective. Increased accuracy.
- AF-19 Mercenary: Slightly increased horizontal drift during sustained firing.
- GD-7F: Reduced vertical recoil. Very small increase to horizontal drift over sustained fire. Made horizontal drift favor the left.
- EM9: Reduced initial vertical recoil, making follow up shots from range easier. Increased accuracy.
- Gauss SAW: Recoil recovers slower. Slowed down fire rate to 500 RPM, from 550 RPM.
- EM1: Reduce overall recoil. Increased reload speed. Increased accuracy when on the move.
- GD-22: Reload time is now consistent across all fire modes (incorrectly was slower in single shot mode). Lowered damage. Lowered vertical recoil.
- Increased projectile speed to be the fastest of the available NC LMGs.
- Mag-Shot: Increased accuracy. Lowered magazine size by 2.
Terran Republic:
- T1 Cycler: Increased vertical recoil. Reduced horizontal drift. Decreased starting hip fire accuracy.
- RF-3: Increased accuracy. Reduced vertical recoil. Gave horizontal recoil a more predictable pull to the left. Reduced damage at long range.
- SABR-13: Fixed bug causing accuracy to be worse when crouched. Increased projectile speed. Reduced vertical recoil to allow more consistent landing of follow up shots at range.
- TRAC-5: Initial recoil direction is more predictable. Small increase to reload time when a bullet is in the chamber. Reloading when empty remains the same.
- LC2 Lynx: Reduced vertical recoil.
- T5 AMC: Very small increase to first shot recoil, but made direction more predictable. Reduced horizontal drift.
- T9 CARV: Reduced horizontal recoil. Small reduction to recoil recovery rate.
- T9 CARV-S: Increased rate of fire to 750 RPM, from 700. Reduced horizontal recoil. Increased projectile speed. Reduced initial recoil, making the burst fire mode more useful.
- MSW-R: Overall reduction in recoil. Increased rate of fire to 800 RPM, from 750, to better match the hip fire accuracy's benefit in CQC.
- Repeater: Increased accuracy. Small reduction to damage at long range.
Vanu Sovereignty
- Pulsar VS1: First shot recoil is more predictable. Very small increase to horizontal drift.
- XM9 Centauri: Increased first shot recoil, but removed pull to the right.
- CME: Lowered first shot recoil so that it can better benefit from its faster projectile at range. Increased drift during sustained fire.
- Pulsar Compact: Recoil is now more similar to Pulsar VS1, meaning less recoil during sustained fire and a slight pull to the right.
- VX6-7: Reduced vertical recoil. Gave a more defined pull to the right. Increased hip fire accuracy.
- XM21-4 Carbine: Reduced recoil. Increased Accuracy. Added 10 to the magazine. Slowed down reload time.
- Orion: Small increase to initial recoil. Increased movement speed when in iron sights.
- VX29 Polaris: Reduced initial recoil to better match the benefits of its fast projectile at range.
- Pulsar LSW: Increased initial recoil, but made sustained fire more steady. Dropped fire rate to 700 RPM, from 750. Increased reload speed.
- Beamer: Increased projectile speed. Increased accuracy. Increased rate of fire. Reduced damage loss over range.
World:
- Numerous Capture area sizes on Indar have been increased and additional cover has been provided.
- Anti-tank Phalanx turrets now do less splash damage.
- Anti-Personnel Phalanx turrets are more accurate but have reduced damage.
Vehicles:
- Damage done by Critical Fire damage reduced by 50%
- Direct hit damage of Lightning 100mms has increased.
- Many Anti-vehicle secondary weapons will now have increased projectile speed and damage.
- The reload time of the Prowler 120mm gun has been reduced.
- Vanguard and Lightning HE turrets have had their splash damage brought in line with the Magrider and Prowler.
- Sunderers can now only be deployed 200m or more from another Sunderer.
Aircraft:
- Flak damage has been reduced and direct hits with projectiles now do less damage over range.
- Aircraft Rocket pod direct damage increased slightly. Rockets no longer accelerate over time and move at a flat rate.
- A2A missile damage increased
- Air Hammer Projectile Speed increased
- Increased Light aircraft resistance to 20mm Basilisk and 30mm Shredder
- composite Armor is now an available cert for Liberator and Galaxy
UI:
- If you are in a squad and not the squad leader, the option to drop-pod on your leader is now available from the hotspots panel in the map screen.
- Spawn beacons no longer cost resources or use up a tool slot. Squad leaders will be able to use the spawn beacon on a timer.
Classes
- Small reduction to speed of changing directions while strafing.
- Infiltrator recon tool sends mini-map info to all faction members and not just the squad.
- Fuel based abilities now start at max when you change to the class.
- Repair Tool can now overheat. You can upgrade the heat threshold and the repair rate through the related cert line.
- Ammunition package equips and throws faster. Ally ammo packs will now show on the mini-map.
- Reduced the effectiveness of the Resist Shield to be more in line with other Heavy Assault shield abilities. Added a movement penalty to the resist shield (slows the player down only while active)
- Slight increase to the Nanite Mesh Generator shield strength. Slight increase to the movement penalty of the Nanite Mesh Generator.
- Increased HP given by Nanoweave Armor.
- Moved MAX ammo certs into utilities slot.
- Updated MAX Kinetic Armor, now it will only resist small arms fire (infantry weapons).