lonesome killer
Banhammered
That's right. Server Transfers incoming in the next patch, dated for Jan 30, 2013. So what server is everyone playing on so we can get together?
Here's a list of the fixes in the update. Some may not make it in if they don't pass QA, but let's cross our fingers that everything will work.
Here's a list of the fixes in the update. Some may not make it in if they don't pass QA, but let's cross our fingers that everything will work.
- General performance increases, particularly for lower end GPUs
- Experience (XP) system enhancements:
- Dynamic XP system for player kills, players who have more
killsXP earned on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward. - Partial damage XP for dealing damage to vehicles that you don't end up killing
- Population XP / Resource bonus moved over to continent population instead of global
- Better display of XP sources for things like defensive bonuses & population bonuses
- Rebalancing of XP rewards to help support tasks
- Dynamic XP system for player kills, players who have more
- Server transfer token available in Depot
- UI changes to emphasize score per minute as a primary metric of player comparison
- Sortable columns on outfit management & addition of "last online" column
- New weapon type for all empires: SMG
- Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
- Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
- New Hot Spot system that displays where active fights are occurring on the map
- New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
- Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
- Making MAXes render more reliably at long distances for players in vehicles
- AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
- Fixes to missiles so that they more reliably detonate and actually blow stuff up
- Air vehicle weapon tweaks
- Increases to reload speed for certain HE ground vehicle weapons
- And of course... lots of bug fixes