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TF2 Classic 2.0 Beta is here!

VintagePC

GodModePC
VF4-S (Server Operator)
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Minecraft Operator
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...and its here!

Download the client here: http://www.mediafire.com/download/ce8byh7bfhr1cps/TF2C_2_0_0b1.7z!

An update to Team Fortress 2 Classic has been released. This is a beta preview of the 2.0 update.

- Llama wood cutout no longer replaces cows
- Added new Main Menu (MrModez, Snowshoe)
- Video background support (MrModez, PistonMiner)
- Video backgrounds (iiboharz, OneFourth)
- Added Options menu
- Added Stats menu
- Added new Loadout menu (MrModez)
- Added new Load Screen (PistonMiner, OverPovered, Hot Pocket, Snowshoe)
- Ported TF2 HUD panels (Danielmm8888)
- Added several new compositions (Mr.Modez)
- Added a new game mode, Deathmatch (Danielmm8888, Nicknine, PistonMiner, Iamgoofball)
- Free-for-all competition to get the most kills
- Round ends after 50 kills have been reached
- DM-specific Weapons (Iamgoofball)
- Added the Sten Gun (Sedimentarysocks, Maxxy), Super Shotgun (Rage, Game Zombie, OverPovered), Six Shooter (model is placeholder), Crowbar
- Added the Overheal Pill (Game Zombie, Nitronik)
-New kind of medkit that heals 8%, can overheal and doesn't extinguish.
- Added Crit Powerup (Game Zombie, Nitronik)
- Deathmatch effects (FissionMetroid101)
- Added default sprays (Nassimo, Snowshoe)
- Added grunting (Stachekip)
- Added DM_Ravine (Valve, Snowshoe), DM_Offblast (Valve, MacD11, iiboharz), DM_2fort (Valve, iiboharz), DM_Lumberyard (MacD11, Valve), DM_Wiseau (MacD11)
- Added High-poly Weapons (Game Zombie)
- Updated injury decals (OneFourth)
- Updated some map props (Game Zombie, Hecates)
- Updated HWM Models (Game Zombie)
- Updated FGD
- Added A Boojum Snark's Team Fortress 2 Mapping Resource Pack (http://forums.tf2maps.net/showthread.php?t=4674)
- Added ForceReset input on item_teamflag
- Added func_respawnflag
- Added support for v models, c models, and L4D viewmodels (Danielmm8888, Nicknine)
- Current viewmodels default to the L4D system (Game Zombie)
- Fixed VM animation bug (Danielmm8888)
- Fixed viewmodel prediction errors when switching to thirdperson and back
BALANCE CHANGES (Trotim)
-Spy can refill cloak via ammo packs and resupply lockers.
-Stickybombs can be destroyed by bullets and melee hits.
-Tranquilizer Gun projectile no longer has random spread.
-Hunting Rifle now can headshot, buffed fire rate from 1.0s to 0.7s.
-Medic regeneration amount buffed from 1-3 per second to 3-6 per second.
-Reduced Soldier's maximum rocket reserve ammo from 36 to 20.
-Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
-Reduced Demoman's maximum Sticky bomb launcher reserve ammo from 40 to 24.
-Buffed Flamethrower minimum damage from 25% to 60%.
-Buffed Heavy's move speed while spun-up from 80HU/s to 110HU/s.
-Fixed health amounts above 150% causing flashing HUD health icon to grow indefinitely large.
BUG AND CODE FIXES (Danielmm8888, MrModez, Nicknine)
- Disabled Civilian and Mercenary from normal play
- Ported TF2 flag effects
- Fixed autobalance bug
- Set tf_damage_disablespread to 1 by default
- Added ammo kit dropping on player death from live tf2
- Implemented disguise weapon switching
- Added avatars to target ID's (Snowshoe)
- Added cl_autoreload (deafults to 1)
- Ported various spy teleporter behavior from live tf2
- Spies can now take enemy teleporters
- Added tf_teamtalk from live tf2
- Telefrags credit the teleporting player
- Added tf2c_falldamage_disablespread
- Reduced cloak restoring from dropped weapons to 25%
- Reload key switches disguises
- Fixed spies seeing health of cloaked enemy spies
- Reduced sticky damage rampup to 125%
- Added the live tf2 crosshair system (only accesible through the old options menu)
- Fixed metal amount dropped by killed players
- Fixed crit multiplier
- Improved tf_weapon_criticals cvar handling
- tf_ammo_pack gives fixed metal amount
- Fixed Target ID avatars for buildings
- Added jointeam_nokill cheat command
- Made melee weapons use ACT_VM_SWINGHARD when they're about to crit
- Fixed sapper draw animation
- Fixed sapper/toolbox viewmodel
- Grenades do full damage on direct hit
- Fixed incorrect client side nail trajectory
- Fixed incorrect tranq dart trajectory
- Remove all projectiles on team change
- sv_alltalk affects text chat
- Fixed not being able to join spectators in DM
- Ubercharge does not protect from telefrags
- Fixed decal limit setting to 0
- Added invis proxy from live tf2
- Fixed collision in DM
- Reduced sticky damage rampup to 125%
- Healthkits cure negative effects even if overhealed
- Fixed spies seeing health of cloaked enemy spies
- Added ForceReset input on item_teamflag
- Fixed point_servercommand exploit

- Updated GameInfo.txt
- Updated localization files
 
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