• HLStatsX:CE Update: We've narrowed down some of the bottlenecks affecting HLStats and it appears to be performing significantly better now - we'll continue monitoring and tuning things over the next little while. ~VintagePC

[TF2C] TF2 Classified 3.0.6 Update Released

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An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:


Custom Weapons Additions


  • Added support for custom soundscripts


  • Added support for custom particle manifests


  • Re-implemented [c]trail_effect[/c], [c]trail_effect_crit[/c], [c]explosion_effect[/c], [c]explosion_effect_crit[/c] for custom particles


  • Re-implemented [c]beam_effect[/c] and [c]beam_effect_crit[/c] for custom Medi Guns and Flame Throwers


  • Added [c]extra_wearables[/c] keyvalue, allowing for several extra wearables per weapon


  • Custom attribute and weapon descriptions can now be added without a localization file (#104)


  • Added [c]item_name_color[/c] and [c]custom_color[/c] keyvalues


  • Added [c]tf2c_civilian_loadout_slots[/c], allowing servers to add extra slot weapons for the Civilian


  • Fixed issue where [c]show_in_armory[/c] did not properly hide weapons


  • Fixed issue where custom projectiles overrode kill feed icons


  • Added [c]weapon_exclusive_to_holiday[/c]


  • Added [c]sapper_cant_sap[/c]


  • Added [c]mod_set_fire_arrows[/c]


  • Added [c]set_sentry_rocket[/c], which changes the projectile of sentry rockets


  • Added [c]set_sentry_bullet[/c], which changes the projectile type of sentry bullets


  • Added [c]mod_outline_on_hit[/c]


  • Added [c]mod_set_beam_range[/c], which changes Medi Gun range


  • Added [c]mod_set_healbomb_lifetime[/c], which changes Rejuvenator projectile fuse time


  • Added [c]set_rocket_detonation_mode[/c]:

    • 0 = Explode on contact with walls


    • 1 = Shatters on walls


    • 2 = Bouncy rockets; explodes after 5 bounces


    • 3 = Homing rockets

  • Added [c]mod_use_custom_ammo_type[/c]


  • Reworked [c]clipsize_increase_on_kill[/c] to take 2 values:

    • First value sets the amount of ammo on kill


    • Second value sets the maximum clip size

  • Reworked [c]explosive_sniper_shot[/c] to take 2 values:

    • First value sets explosion range


    • Second value sets explosive damage

  • Replaced [c]no_tranq_melee_criticals[/c] with [c]tranq_melee_boost[/c]:

    • 0 = Standard damage


    • 1 = Minicrits


    • 2 = Crits

  • Added [c]mod_ubercharge_cond[/c]


  • Added [c]mod_set_sniper_lazer_sight[/c], adds the MvM sniper lazer to a sniper rifle


  • Added [c]mod_projectiles_per_shot[/c]


  • Added [c]mod_set_player_scale_on_wearer[/c] and [c]mod_set_player_scale_on_active[/c]


  • Added [c]mod_sustained_fire_accuracy[/c]


  • Added [c]mod_sustained_fire_damage[/c]


  • Setting [c]set_detonate_mode 3[/c] on Grenade Launchers now lets them explode on walls


  • Fixed issue where some items were not equipable when reloading the schema


  • Fixed a crash caused by the Wrangler


  • Fixed issue where [c]can_headshot[/c] did not work on Sniper Rifles when hip firing


  • Fixed issue where [c]mod_pierce_resists_absorbs[/c] did not pierce Civilian aura damage resist


  • Fixed issue where [c]fuse_mult[/c] allowed for infinite mine layer mines


  • [c]mod_sniper_zoom_while_jumping[/c] now works with bows


  • [c]wearer_cannot_disguise[/c] no longer prevents disguise on kill


  • Disguise on kill now automatically applies global disguises in games with 3 and 4 teams


  • Knives now respect [c]keep_disguise_on_attack[/c]


General Changes


  • Re-added custom textures for bullet shells


  • Fixed an issue where medals would not appear on Linux servers


  • Fixed an issue where projectiles would collide with dropped weapons and pickups (#445)


  • Fixed an issue where heavy's sandwich would lose its cooldown if he took damage while eating (#649)


  • Fixed an issue where the Civilian's minicrit boost did not buff Medi Guns


  • Bots will now run client commands sent by the player if bot_mimic is on


  • Ragdoll wearables now inherit cloak value and properly disappear after being fully cloaked


  • Fixed an issue where healing particles did not respect the team of disguised Spies (#650)


  • Fixed an issue where the Tranquilized overlay did not properly fade out


  • Fixed an issue where overlays such as ÜberCharge would hide specific HUD elements


  • Fixed an issue where the Tranquilized background glow appeared in the kill feed for non-melee kills


Server Browser Changes


  • Server browser bumps a max of 5 verified servers when first opening it (from 3.0.4 Update)


  • Servers will not be recommended if there are more than 21 active players

    • This encourages player seeding, allowing servers to fill up and make way for servers with less players

  • Custom Weapons server tag will now automatically be applied to a server with a custom item schema


  • [c]type_customweapons[/c] and [c]type_customrules[/c] sv_tags can now be applied by all servers


Map Changes


  • Updated [c]vipr_chopper[/c]:

    • Door models are now available for community mappers


Particle Changes


  • Added Yellow and Green team versions of several live TF2 particles:

    • Medi Gun beams


    • Soldier banner buffs


    • Throwable trails


    • Ball trails (Sandman, Wrap Assassin)

  • Fixed Scout extra jump (Soda Popper, Atomizer) particle not spawning


UI Changes


  • Added default HUD meters for all live TF2 weapons (#666)


  • Fixed an issue where Shield HUD meter would not appear when wearing a shield (#223)


Shader Changes


  • Fixed a false-positive warning on VertexLitGeneric


  • Fixed [c]$detailtint[/c] colorspace for [c]$DetailBlendMode 5[/c]


  • Fixed triplanar shaders using wrong constant register


  • Fixed triplanar shaders fallback for [c]$seamless_scale[/c]


  • Fixed [c]$lightwarptexture[/c] behavior on LightmappedGeneric and [c]$lightwarpnobump[/c]


  • Fixed custom-shader-shader using an incorrect alphablending mode for projected textures


  • Fixed an Issue on AMD & Intel GPUs where glow outlines were not displaying properly


  • Added emissive-pass [c]$basetexture[/c] opacity support


  • Added emissive-pass [c]$alpha[/c] & [c]$alpha2[/c] support




If you find a bug or other issue with TF2 Classified, please submit it to our bug tracker.

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