• We are aware of sporadic errors when browsing our site. This is an issue with our hosting provider and not something we can fix on our end. We are hopeful it will be resolved soon. ~VintagePC

Latest News

Server Maintenance Notice - Oct 14, 2024

We'll be doing a little bit of server maintenance on October 14th sometime around 12PM UTC (8AM Eastern, 2PM CET).
Our TF2C game servers will be shut down briefly while we relocate some databases to different infrastructure. I expect they will not be offline for more than ~15 minutes once the process starts.

An announcement message will be broadcast in the servers before the maintenance takes place.

Thanks in advance for your understanding!

~Vintage

Announcing PropHunt For TF2C - Now in Beta!

As some of you have no doubt already noticed, I'm pleased to announce that we've added a TF2C PropHunt server to our lineup as a fun additional gamemode for you to enjoy.

Some of you may remember the fun times we used to have on our TF2 PropHunt servers, and this is a TF2C port of that plugin, with all of the classic PropHunt Maps you may remember.
(ph_cargo and ph_manorgrounds are disabled until we fix a bug with those maps)

Please note the port is currently in BETA, so you may encounter some rough edges or bugs. We'll do our best to fix those.

If you've never played PropHunt before, the premise is simple:
RED:
  • At the beginning of the round, you will be disguised as a random prop (object) in the map.Your goal is to survive.
  • You win either if the timer runs out or all BLU players (Pyros) die.
  • LEFT click locks/unlocks your prop in place so you can look around without moving.
  • RIGHT click toggles first/third person view for large props, or so you can run and/or check your position easily.
  • Got a bum prop? try !propreroll to roll a new prop, once per round.
BLU:
  • As a hunter, it is your job to find and locate those pesky props. Obey the voices in your head and BURN THEM!
  • Be careful though, because your ammo count and health are linked - as you shoot/attack, you lose HP. BLU wins by killing ALL the props.
Additonal points:
  • Last Prop Standing:If you are the sole remaining prop on RED, You are awarded your weapon loadout, and all Pyros will have Tranq applied. Good Luck!
  • Control Point: The control point provides a refresh of your HP and ammunition, but only once every so-often. Watch for "Control Point Bonus" messages in chat to know when you can get your next fill!

Mapping:

Changelog:

  • July 7, 2024:
    • Fixed ERROR texture in ph_target_final
    • Tentative bugfix for issue where Huntsman (and possibly other weapons) were dealing less damage than intended (Often observed as 1 HP).
  • June 30, 2024:
    • Added HHH model(s) to attempt to fix ERROR models and client crashes in ph_manor_event
  • June 29, 2024:
    • Fixed !revote reporting no vote was in progress.
  • June 15, 2024:
    • Fixed text chat-spam caused by end-of-round teamswap.
    • Fixed blacklisted player weapons not being removed by the plugin
    • Corrected a number of weapon configurations where the original TF2 Item index no longer matched the TF2C counterpart
    • Added new maps to the rotation:
      • Code:
        arena_harvest_v2
        ph_007facility_b1
        ph_amazon_a2
        ph_blockfort_a2
        ph_buckethunt_event_c1
        ph_campsite_a6
        ph_chapel_rc2
        ph_courtyard_v1_7
        ph_crater_a5
        ph_cyberpunk_a3
        ph_harvest_event_a1
        ph_hilltop_a2
        ph_kakariko_b1
        ph_laboratory_rc1
        ph_manor_event_a1
        ph_manorgrounds_a5
        ph_medieval_a5
        ph_nightclub_v2
        ph_petitcourtyard_v1b
        ph_range_a3
        ph_redquarters_a6
        ph_snowworks_a3
        ph_switcheroo_a4
        ph_target_final
        ph_trainset_a3
        ph_tundra_b5
        ph_watermill_a1

EU Dodgeball server is UP :)

Today's dodgeball tweaks and bug-fixes mark the end of what I believe are most of the immediate issues I wanted to address as well as adding support for most of the upcoming features.

Ergo, I\m pleased to announce that our EU dodgeball instance is now live! We hope this offers an enjoyable experience to those of you that encountered latency issues while trying out our NA server.

Oh, and stay tuned, I will be adding a few more special rocket types over the next little while just to keep things fresh.

Now dust off those airblast skills and get to kicking some pyro butt!

Funding Progress To Date

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