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  1. Srekcins

    [Story Progression] 1.1: The Vanished

    All I have that would hurt the swarm is a torch, and that wouldn't be much at all. Though I do have a crafting kit that might let me make a few vials of acid that we could use.
  2. Srekcins

    [Story Progression] 1.1: The Vanished

    Would a spellcraft check be able to determine anything about the haunt?
  3. Srekcins

    [Story Progression] 1.1: The Vanished

    !roll 1d20+8? #religion
  4. Srekcins

    [Out Of Character] All out of character thread

    So, I forgot that investigators don't start with any shield proficiency. It will go unused by me until I get a level in swashbuckler. So, if anyone wants it just say so.
  5. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel will also approach and see what everyone's looking at. What's so interesting? !roll 1d20+6 #perception
  6. Srekcins

    [Story Progression] 1.1: The Vanished

    If nobody else needs it, I can at least make use of the shield.
  7. Srekcins

    [Story Progression] 1.1: The Vanished

    !roll 1d20+8? #spellcraft !roll 1d20+8? #nature
  8. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel follows, as well
  9. Srekcins

    [Story Progression] 1.1: The Vanished

    Yeah, she'll do that.
  10. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel packs up her belongings after rising and attempts to open the box. !roll 1d20+5? #disable device
  11. Srekcins

    [Story Progression] 1.1: The Vanished

    Snores quietly
  12. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel helps move the goblin
  13. Srekcins

    [Story Progression] 1.1: The Vanished

    Well, I don't know about y'all, but I think we should settle in for the night. We've had a rough day.
  14. Srekcins

    [Story Progression] 1.1: The Vanished

    My vote would go for whatever building we can all sleep in together. Though a bed might not be necessary, it would be nice to take advantage of it while they're avaliable, as it may be a luxury we may not have often.
  15. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel stands up, picks up her weapon, and sheathes it. Man, that was rough. Should we feed the others their potions and see if that revives them?
  16. Srekcins

    [Story Progression] 1.1: The Vanished

    Rollos de dados GM por favor (GM dice roll, please)
  17. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel will take a 5 ft step in front of the open door and try to poke the goblin. !roll 1d20? #attack !roll 1d6? #damage
  18. Srekcins

    [Story Progression] 1.1: The Vanished

    Sorry about that, guys. It was a travel day yesterday. Variel takes a 5 ft step around the corner and attacks the goblin to the south. !roll 1d20? #attack !roll 1d6? #damage
  19. Srekcins

    [Story Progression] 1.1: The Vanished

    Not seeing a way to get into the building without getting stabbed to death, Variel readies an attack for when the next enemy steps into range. Our help is on the way! Drop your weapons and come out!
  20. Srekcins

    [Story Progression] 1.1: The Vanished

    Variel draws her weapon again and moves next to the door.

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