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I hadn't heard of it before now, just watched the trailer for it. It is straight up Left 4 Dead 3. They got Boomers, Spitters, Tanks, the whole thing. Looks good though. A group of us did Killing Floor 2 back when that dropped, which is still a good game to pick up from time to time.
This is the nature of Pathfinder, its not possible to have rules created for everything you can think of. I guess we'll put it on hold for now until we can get another person in.
Since current just carries you, I'm going to allow Surge to simply carry you away. At a speed of 20ft. If you use it on an ally they will need to make the Acrobatics check to avoid spinning and becoming disoriented. Which is 10+ 1/5ft foot you move beyond 30, so Acrobatics DC 10 to avoid...
Variel: I forgot to add my rules for swimming with a somebody else, I have posted that in Rules Clarification now. You have a natural swim, and can +10 in combat giving you a 15. Which is enough to drag Kiryu at your full swim speed.
The next Grindylow swims up to stab Eko. It is Eko's turn...
Something I did with my other group, but forgot to add to my rules for you guys. If your swim check is higher than a unconscious characters FF CMD you can swim with them at your swim speed. Otherwise its at half your swim speed, so long as your swim check is high enough to pass swimming. I would...
Maura will eat two AoO's. If Maura survives the next two will follow and attack Maura and Eko. Variel is up next, and you have 1 hp.
!roll 1d20+2? #AoO vs Maura
!roll 1d6+1 #Dmg vs Maura
!roll 1d20+2? #AoO vs Maura
!roll 1d6+1 #Dmg vs Maura
!roll 1d20+2? #Spear vs Maura
!roll 1d6+1 #Dmg vs...
Eko will eat 2 AoO's upon his turn. The next Grindylows will attack Maura. It is Mauras turn
!roll 1d6 #gm roll for heals
!roll 1d20+2+2? #AoO vs Eko
!roll 1d6+1 #Dmg vs Eko
!roll 1d20+2+2? #AoO vs Eko
!roll 1d6+1 #Dmg vs Eko
!roll 1d20+2? #Spear vs Maura
!roll 1d6+1 #dmg vs Maura
!roll 1d20+2...
Variel saves and is no longer dying. The next the Grindylow in the northern passage has disappeared and is no longer in the fight. The next grindylow will attack Kiryu, its a full rnd attack which includes using its tentacles to attempt to trip Kiryu. Then 2 more will move to flank Eko and stab...
Eko: Putting away your crossbow properly is a move action. Dropping it is a free one though.
Kiryu: You will miss
The next two Grindylows will come from behind the boulders, one will attack Kiryu with Flanking, the other just moves to join his buddies. Maura is up next. Variel, you can attempt...
Variel taking another hit, collapses down to the water. Variel has water breathing, but I will note that I am considering everyone to have diver's reflex (which we all have IRL). So if you go unconscious underwater you begin to hold your breath automatically. I have found no rules that address...
Variel: You provoke an AoO from a Grindylow that was behind that boulder. You also hit the Grindylow you and Kiryu are facing. It is also now the Grindylows turn, that AoO'd you, and he will move up behind you and flank. Eko and Kiryu are next.
!roll 1d20+2? #Spear AoO vs Variel
!roll 1d6+1...
The Grindylow in the northern passage, having been shot by Eko, will retreat further up. The next two Grindylows come around the boulders and stab at Kiryu. Variel's turn
!roll 1d20+2? #Spear 1 vs Kiryu
!roll 1d6+1 #Dmg 1 vs Kiryu
!roll 1d20+2+2? #Spear 2 (with flanking) vs Kiryu
!roll 1d6+1...
The next two Grindylow's also duck behind boulders, breaking line of sight.
Kiryu: From your movement you can see behind one of the boulders, and see a Grindylow grabbing another spear.
Maura is up
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