• We are aware of sporadic errors when browsing our site. This is an issue with our hosting provider and not something we can fix on our end. We are hopeful it will be resolved soon. ~VintagePC

Search results

  1. Statboy

    Anyone gonna be playing the Back 4 Blood closed alpha?

    I hadn't heard of it before now, just watched the trailer for it. It is straight up Left 4 Dead 3. They got Boomers, Spitters, Tanks, the whole thing. Looks good though. A group of us did Killing Floor 2 back when that dropped, which is still a good game to pick up from time to time.
  2. Statboy

    [Out Of Character] All out of character thread

    This is the nature of Pathfinder, its not possible to have rules created for everything you can think of. I guess we'll put it on hold for now until we can get another person in.
  3. Statboy

    [Encounter] 1.2 Combat thread

    Kiryu, you are up, the heals will bring you back up !roll 1d6 #GM roll for heals
  4. Statboy

    [Out Of Character] PbP Rules Clarifications

    Since current just carries you, I'm going to allow Surge to simply carry you away. At a speed of 20ft. If you use it on an ally they will need to make the Acrobatics check to avoid spinning and becoming disoriented. Which is 10+ 1/5ft foot you move beyond 30, so Acrobatics DC 10 to avoid...
  5. Statboy

    [Encounter] 1.2 Combat thread

    Variel: I forgot to add my rules for swimming with a somebody else, I have posted that in Rules Clarification now. You have a natural swim, and can +10 in combat giving you a 15. Which is enough to drag Kiryu at your full swim speed. The next Grindylow swims up to stab Eko. It is Eko's turn...
  6. Statboy

    [Out Of Character] PbP Rules Clarifications

    Something I did with my other group, but forgot to add to my rules for you guys. If your swim check is higher than a unconscious characters FF CMD you can swim with them at your swim speed. Otherwise its at half your swim speed, so long as your swim check is high enough to pass swimming. I would...
  7. Statboy

    [Encounter] 1.2 Combat thread

    Crit confirm !roll 1d20+2? #Crit Confirm !roll 2d6+2 #Crit Dmg
  8. Statboy

    [Encounter] 1.2 Combat thread

    Maura will eat two AoO's. If Maura survives the next two will follow and attack Maura and Eko. Variel is up next, and you have 1 hp. !roll 1d20+2? #AoO vs Maura !roll 1d6+1 #Dmg vs Maura !roll 1d20+2? #AoO vs Maura !roll 1d6+1 #Dmg vs Maura !roll 1d20+2? #Spear vs Maura !roll 1d6+1 #Dmg vs...
  9. Statboy

    [Encounter] 1.2 Combat thread

    Eko gets hit twice, Maura once. The heals bring Variel to +1, Kiryu is stable but unconscious.
  10. Statboy

    [Encounter] 1.2 Combat thread

    Eko will eat 2 AoO's upon his turn. The next Grindylows will attack Maura. It is Mauras turn !roll 1d6 #gm roll for heals !roll 1d20+2+2? #AoO vs Eko !roll 1d6+1 #Dmg vs Eko !roll 1d20+2+2? #AoO vs Eko !roll 1d6+1 #Dmg vs Eko !roll 1d20+2? #Spear vs Maura !roll 1d6+1 #dmg vs Maura !roll 1d20+2...
  11. Statboy

    [Encounter] 1.2 Combat thread

    Kiryu is unconscious, and Eko gets hit once. Eko and Kiryu are up
  12. Statboy

    [Encounter] 1.2 Combat thread

    Variel saves and is no longer dying. The next the Grindylow in the northern passage has disappeared and is no longer in the fight. The next grindylow will attack Kiryu, its a full rnd attack which includes using its tentacles to attempt to trip Kiryu. Then 2 more will move to flank Eko and stab...
  13. Statboy

    [Encounter] 1.2 Combat thread

    Eko: Putting away your crossbow properly is a move action. Dropping it is a free one though. Kiryu: You will miss The next two Grindylows will come from behind the boulders, one will attack Kiryu with Flanking, the other just moves to join his buddies. Maura is up next. Variel, you can attempt...
  14. Statboy

    [Encounter] 1.2 Combat thread

    Variel taking another hit, collapses down to the water. Variel has water breathing, but I will note that I am considering everyone to have diver's reflex (which we all have IRL). So if you go unconscious underwater you begin to hold your breath automatically. I have found no rules that address...
  15. Statboy

    [Encounter] 1.2 Combat thread

    Variel: You provoke an AoO from a Grindylow that was behind that boulder. You also hit the Grindylow you and Kiryu are facing. It is also now the Grindylows turn, that AoO'd you, and he will move up behind you and flank. Eko and Kiryu are next. !roll 1d20+2? #Spear AoO vs Variel !roll 1d6+1...
  16. Statboy

    [Encounter] 1.2 Combat thread

    The Grindylow in the northern passage, having been shot by Eko, will retreat further up. The next two Grindylows come around the boulders and stab at Kiryu. Variel's turn !roll 1d20+2? #Spear 1 vs Kiryu !roll 1d6+1 #Dmg 1 vs Kiryu !roll 1d20+2+2? #Spear 2 (with flanking) vs Kiryu !roll 1d6+1...
  17. Statboy

    [Encounter] 1.2 Combat thread

    The next two Grindylow's also duck behind boulders, breaking line of sight. Kiryu: From your movement you can see behind one of the boulders, and see a Grindylow grabbing another spear. Maura is up
  18. Statboy

    [Encounter] 1.2 Combat thread

    Eko successfully plinks the Grindylow. Kiryu is up
  19. Statboy

    [Encounter] 1.2 Combat thread

    Eko: Yes you have line of sight to the one in the Northern passageway
  20. Statboy

    [Encounter] 1.2 Combat thread

    The next Grindylow also ducks behind the boulder, breaking line of sight. Eko then Kiryu are up.

Funding Progress To Date

VaultF4 on Steam


48619 Members
(6192 Online 653 In-Game)
Join the group
Back
Top Bottom