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  1. Statboy

    [Story Progression] 1.2 Settlement Amid The Strange

    With tension's on the ship building the four of you go about attempting to calm everyone down, and prevent a mutiny. After speaking with the ship, everybody seems mollified and since the sun has set proceeds to get ready to sleep for the night. Within an hour shouting is heard above deck, the...
  2. Statboy

    [Out Of Character] All out of character thread

    Once you guys are ready, you can do your discovery check in the 1.2 thread, then start a conversation with me for the RP.
  3. Statboy

    [Out Of Character] All out of character thread

    I was thinking about that to vint, i was gonna do it in conversation, so that it stays organized
  4. Statboy

    [Out Of Character] All out of character thread

    I know everybody is waiting on everybody else, but you guys gotta make a decision. Also could everyone message me any unique abilities you are getting with the level up, that I might need to keep in mind.
  5. Statboy

    [Out Of Character] All out of character thread

    You will be able to attempt the Discovery checks untrained
  6. Statboy

    [Out Of Character] All out of character thread

    Flat value, don't forget your favored class bonus (if you want it). Max at first lvl, half at all future lvls.
  7. Statboy

    [Out Of Character] All out of character thread

    Just to let you guys know there is some secret math. You guys get +'s and -'s to checks dealing with the colonists. You increase your +'s by helping the colony, and get -'s by failing. You also get +'s and -'s to individuals based on your interactions with them. This allows you to make friends...
  8. Statboy

    [Story Progression] 1.2 Settlement Amid The Strange

    Upon returning the Peregrine, you find the mood has shifted dramatically. Whispered conversation's that the expedition should be scrubbed can be heard all over the ship. As soon as you come aboard Captain Markosi comes straight to Ramona. Father Aemon also comes by and tends to everyone's wounds...
  9. Statboy

    [Story Progression] 1.1: The Vanished

    With your consent obtained, Ramona shows a brief glimpse of relief, before returning to her usual stoic expression. I guess there is nothing left to do here, we should return to the ship. The sailor's take a couple trips returning everyone to the Peregrine. So ends 1.1 The Vanished, join me for...
  10. Statboy

    [Story Progression] 1.1: The Vanished

    Ramona: The ship moves, just very slowly, including turning. Please I must have answer. Will you act as a sort of town council, assisting me with the bigger issues that plague the colony?
  11. Statboy

    [Story Progression] 1.1: The Vanished

    Ramona keeps a stoic face, but her voice becomes more grave. Are there any tools or equipment still there? Having Fey nearby is concerning, but once we complete our defense's the Monkey Goblin's shouldn't be a problem. Still you did good work clearing away dangerous creatures, making it safe for...
  12. Statboy

    [Story Progression] 1.1: The Vanished

    You travel for another five hours north. Much of the day passes and by early evening you spot the meeting point. The island shoreline arcs to the northwest until it hooks sharply south like a bird’s beak to form a small cape. Anchored offshore is the Peregrine. Pulled up on the shore is a...
  13. Statboy

    [Story Progression] 1.1: The Vanished

    It takes Eko an hour to get across, but once he does everyone is safely across and Im assuming is continuing up the coast to the meeting point.
  14. Statboy

    [Story Progression] 1.1: The Vanished

    Anybody without a natural swim will need to post a swim check, you can take 10 so long as you dont have a negative modifier to swim
  15. Statboy

    [Story Progression] 1.1: The Vanished

    Most of the belongings are rotted as much as the body has. The handaxe she used is still in good condition. She also has a silver ring with the name "Raila Lyonhart" carved into it.
  16. Statboy

    [Story Progression] 1.1: The Vanished

    Eko will hit, but the nautilus will be in the water and away. You have travelled only a few hours. What would you like to do next? EDIT: Reminder that there is now a dead body on the ground
  17. Statboy

    [Story Progression] 1.1: The Vanished

    Having been ripped off Variels head, shot with a magic missle, and outnumbered, the nautilus attempts to flee to the water and off up the river. Eko, Kiryu and Variel can take AoO if they have a melee to hand. You guys are out of combat otherwise.
  18. Statboy

    [Story Progression] 1.1: The Vanished

    !roll 1d20+2? #Tentacle confirm crit vs Eko !roll 1d4+2? #Dmg
  19. Statboy

    [Story Progression] 1.1: The Vanished

    Eko: You successfully break the grapple of the Nautilus. This does provoke an AoO from it. You see Variel's skull beneath the wounds from the Nautilus and realize how close it had come to burrowing those tentacles into Variel's brain. Nobody is grappled currently. Kiryu is up. !roll 1d20+2...
  20. Statboy

    [Story Progression] 1.1: The Vanished

    You do not break the grapple, Maura is up.

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