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[Story Progression] 1.1: The Vanished

[trigger]Spellcraft: 25 = [14] + 11[/trigger]
[trigger=by]For: Kiryu Re: #521[/trigger]
 
Variel: Yes an 18 does pass, normally it will be 24 hrs before you can try again, but I will allow it currently. It is a wand of Goodberry with 49 charges remaining

Kiryu: You pass and identify a Quick Runner's Shirt. This can be worn underneath armor using the Body slot.
 
Maura moves to the entrance of the building at CN05 of the Talmandor Village map. When the party is alone she will try to open the door and take a look inside.

!roll 1d20 #Perception
 
[trigger]Perception: 17[/trigger]
[trigger=by]For: theLumberJack Re: #524[/trigger]
 
Kiryu will turn to the group and say :This is a Quick Runner's shirt. I also found a Wand of Color spay that has a few charges left and initials on it, and a lesser talisman of good fortune if anyone wants either of those. I would like to use the shirt if no one else needs it.

Kiryu will go to catch up with Maura as there appears to be nothing left to find in this area.
 
Eko hurries after Maura, remembering what happened the previous times someone went into a building alone...
 
Maura: Heads off alone to check the village (since nobody else has placed themselves by you). The door to the house you are checking is unlocked. Looking inside you find, a partially finished cabin. It lacks finishing touches having a dirt floor and no windows placed yet. Inside there is a sleeping bag and backpack. Inside the backpack is a smattering of mundane items, such as clothes, soap, and some basic gardening tools.
 
Maura: Heads off alone to check the village (since nobody else has placed themselves by you). The door to the house you are checking is unlocked. Looking inside you find, a partially finished cabin. It lacks finishing touches having a dirt floor and no windows placed yet. Inside there is a sleeping bag and backpack. Inside the backpack is a smattering of mundane items, such as clothes, soap, and some basic gardening tools.

Eko hurries after Maura, remembering what happened the previous times someone went into a building alone...

Damnit, didn't save my position again...

Eko has a look around the main street to see if there's anything particularly noteworthy.

!roll 1d20+7? #perception
 
[trigger]perception: 10 = [3] + 7[/trigger]
[trigger=by]For: VintagePC Re: #530[/trigger]
 
[trigger]Perception: 3[/trigger]
[trigger=by]For: theLumberJack Re: #532[/trigger]
 
[trigger]perception: 21 = [15] + 6[/trigger]
[trigger=by]For: Srekcins Re: #533[/trigger]
 
Maura & Variel: This cabin does not have a front door, it appears it hasn't seen a residence yet.

Eko: Since you found a trail going out of the front door of the house next to the Chapel, that was heading towards the gate, I rolled you a survival check (16). You do follow the trail from the gate down the main road, it appears to head to the primary intersection of the village housing area. As a reminder, you are following the trail of something heavy that was dragged.
 
[trigger]Perception: 15[/trigger]
[trigger=by]For: theLumberJack Re: #535[/trigger]
 
Huh, we should be careful. Looks like something big and heavy was dragged down the main road to the town square...
 
We can check the buildings as we follow the trail. If the buildings don't have a door, we can probably just move on from it.

Kiryu will move up behind Maura and wait for the door to be opened.
 
Maura: The door to this building is unlocked, and is much same as the first one. A bedroll and backpack are inside, the backpack contains mostly clothing and blankets.
 
Kiryu: This building has a the beginnings of a front porch being constructed. You find the door unlocked and the building otherwise empty
 

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