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[Story Progression] 1.2 Settlement Amid The Strange

Kiryu will swim forward and try to hide in the water.

He will move forward and look around for anyone else hiding like the first two.

!roll 1d20+11 #stealth

!roll 1d20+7 #swim

!roll 1d20+8 #perception
 
[trigger]stealth: 26[/trigger]
[trigger]swim: 11[/trigger]
[trigger]perception: 13[/trigger]
[trigger=by]For: Kiryu Re: #101[/trigger]
 
Kiryu: You see 3 Grindylows ahead of you. They are difficult to see since they are all completely submerged, but they arent trying to hide.
 
Kiryu will sneak back and whisper to the others.

Hey guys, there are 3 more around the corner.
 
Should we try for a surprise round? We took the sentries down quickly but I can't imagine they didn't hear us out here...
 
Maura will position herself on the right side of the cavern.

Perhaps we would be able to draw them out and ambush them?
 
Kiryu will move to the left, and in Aquan say:

We know you are there. We can either keep trying to fight or find a better way. We would rather find a way to coexist.


!roll 1d20+6 #Diplomacy
 
[trigger]Diplomacy: 7[/trigger]
[trigger=by]For: Kiryu Re: #107[/trigger]
 
[trigger]stealth: 24[/trigger]
[trigger=by]For: Srekcins Re: #108[/trigger]
 
The Grindylow on the left shouts back in Aquan "Invader filth must die, no coexist with 2 legs". The Grindylow then throws his spear at Kiryu and retreats up the narrow northern passage. The other two Grindylows keep there spears in hand and retreat into a larger eastern cavern. They retreated so you are not in combat unless you pursue.

!roll 1d20?+3-4 #Spear throw with range penalties at Kiryu
!roll 1d6+1 #Spear dmg
 
[trigger]Spear throw with range penalties at Kiryu: 18[/trigger]
[trigger]Spear dmg: 3[/trigger]
[trigger=by]For: Statboy Re: #109[/trigger]
 
Even if they don't want to negotiate, perhaps we can make them tell us if they harmed the others, e.g by replying "is that what you did to the other two legs too?"
 
Kiryu whispers: Lets move forward and keep an eye out for them. We can have someone stand back with a light so they don't know exactly where we are. They may assume we can't see in the dark.
 
If we're going to try to sneak then I can stand here with a torch to avoid making too much noise...
 
Kiryu will swim forward and take a look around.


!roll 1d20+11 #stealth

!roll 1d20+7 #swim

!roll 1d20+8 #perception
 
[trigger]stealth: 24[/trigger]
[trigger]swim: 22[/trigger]
[trigger]perception: 23[/trigger]
[trigger=by]For: Kiryu Re: #115[/trigger]
 
Maura: A grindylow shouts back "We did nothing the first, two legs. We were about to attack, sink all their boats. But when we arrived they all gone. Big Queen Brinetooth, she be mad. She plan attack for a whole week."
Kiryu: You are able to see further down the north passage and into the cavern to the east. You can see the now spearless Grindylow along the narrow northern passage. He is the one replying to Maura. You do not see anything in the eastern cave.
 
[trigger]perception: 11[/trigger]
[trigger=by]For: Srekcins Re: #117[/trigger]
 
Kiryu realizes that diplomacy will not likely be successful. He will continue sneaking/swimming into the east case and look around.


!roll 1d20+8 #perception
 
[trigger]perception: 13[/trigger]
[trigger=by]For: Kiryu Re: #118[/trigger]
 
Eko clanks around a bit in the first cave to make it sound like we're still milling around there - by... milling around in the first cave :D
 
Variel: The part of the cave you are in is normal light, because of the light reflecting off the water. It becomes lowlight towards the back of the cave that Kiryu just entered.

Kiryu: I pulled your character back a little bit. As soon as you get to the point I moved you too. A call in Aquan goes out "Attack" first from the single Grindylow to the north, then many voices pick up the call from the cave.

Turn Order for Combat
Grindylow 21
Grindylow 20
Grindylow 19
Variel- 16
Grindylow- 14.02
Eko- 14.00
Kiryu- 13.02
Grindylow- 13.02
Grindylow- 5
Maura- 4
 

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