• We are aware of sporadic errors when browsing our site. This is an issue with our hosting provider and not something we can fix on our end. We are hopeful it will be resolved soon. ~VintagePC

2.1.5 Patch Release

azzy

Achievement Hunter
VF4-A (Admin)
Staff Member

Before we go on...​

Our very own Benjamoose, the voice actor of the Civilian, is currently separated from his family due to major immigration changes in the U.K. that have introduced a financial requirement, and left him stranded in another country. If you're in a position to help out, you can find more information and donate here.

The 2.1.5 Patch for Team Fortress 2 Classic has been released. To apply this update to TF2 Classic, use the latest version of our downloader. The major changes include:

Weapon Changes:​

  • Updated the Flamethrower:
    • Fixed airblast sound sometimes not emitting properly
  • Updated the Flare Gun:
    • Increased deploy speed by 15%
    • Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map
  • Updated the Stickybomb Launcher:
    • Updated stickybomb break sound
  • Updated the Mine Layer:
    • Reduced clip size and max active mines to 4 (from 6)
    • Updated proximity mine break sound
  • Updated the Anti-Aircraft Cannon:
    • Increased base damage back to 60 (from 58)
    • Increased damage against buildings to 70 (from 58)
    • Fixed bullets colliding with certain projectiles
  • Updated Jump Pads:
    • Increased jump height impulse to 770 (from 750)
    • This addresses some inconsistencies introduced in 2.1.4
    • If both Jump Pads have been built in Medieval Mode, attempting to build another now destroys the Jump Pad that is the farthest away from the player
  • Updated the Sniper Rifle:
    • Other players' laser dots now always use server-provided position data instead of interpolated player eye angle data.
    • This fixes unreliable positions when the laser dot's owner is outside of PVS
  • Updated the Umbrella:
    • Alt-fire is now properly lag compensated

Map Changes:​

  • Updated ctf_2fort:
    • Fixed broken color correction in both teams' intelligence room
  • Updated vip_badwater:
    • Construction work opens up a small shortcut
    • Various lighting adjustments around the map
  • Updated koth_frigid:
    • Fixed some inconsistent textures on the walls on Mid
  • Updated pl_upward:
    • Reverted some detailing changes to the second point made in the last update
    • Reverted reflectivity settings back to their values from 2.1.3
    • Improved lighting around the bridge's supports near the 3rd point
  • Updated koth_harvest:
    • Rebased on Improved Harvest by Horiuchi! Their changelog is below:
    • Cleaned up any unintended aspects of Pro Harvest's spawn edits left over
    • Added windows near both spawn exits
    • Doubled the opening/closing speed of spawn doors
    • Added an extra stairway on the left side of each spawn
    • Added back the broken roof from vanilla TF2
    • Made the roof that sticks out the sides of the main building non-solid
    • Drastically improved lighting quality
    • Added a light to the control point, similar to Powerhouse
    • Improved clipping
  • Updated navigation meshes for the following maps (Suo):
    • cp_amaranth
    • pl_jinn
    • td_caper
    • vip_badwater
    • vip_harbor
    • vip_trainyard

Mapping Changes:​

  • Implemented tf2c_trigger_playermovement_fix:
    • If enabled, respawning will reset any movement restrictions set by trigger_playermovement on the previous life
  • Added missing SetTargetEntity input for point_proximity_sensor (14bit)
  • Added the ability for point_event_proxy to use !caller (14bit)
  • Fixed func_nogrenades, now also works for rocket based projectiles
  • Fixed tf_point_weapon_mimic radius override not applying to rocket based projectiles

Miscellaneous Changes:​

  • Players who have played fewer than 3 rounds of VIP mode on the attacking team are no longer eligible to be randomly picked as VIP
  • Moved Chekhov's Punch crit counter HUD up by a few pixels (Thanks rc4322!)
  • Implemented rebuild command for Engineer
  • Implemented tf2c_allow_tpose for server owners
  • Implemented netprops to allow server owners to override player team skin (m_bForcedSkin, m_nForcedSkin)
  • Implemented netprop to allow server owners to force reset a custom player model's animation state (m_bCustomModelResetAnimState)
  • Implemented customizable Medi Gun heal sounds for modders via sound_single_shot
  • Implemented used_by_teams keyvalue on item schema
  • Implemented tf2c_jumppad_speed_hwg_mult and tf2c_jumppad_height_hwg_mult
  • Fixed a small error on Engineer's model (SamDum)
  • Fixed cubemaps on some older water materials
  • Fixed tooltips having invisible borders
  • Fixed a potential VGUI crash when loading onto a Control Point map
  • Fixed a potential VGUI crash regarding 4team scoreboard
  • Fixed a crash with bots on payload race maps
  • Fixed a crash when attempting to use build/rebuild/destroy commands and lacking a Builder weapon
  • Fixed multiple inconsistencies between Linux and Windows regarding rounding numbers
    • Small ammo packs should now properly grant 40 metal to Engineers regardless of dedicated server type
  • Fixed multiple crashes regarding Closed Captions
  • Fixed changing VIPs respawning teammates in Sudden Death
  • Setting tf2c_dev_mark to 0 now completely disables the player's medal regardless of rank
  • Removed query caching as it went completely unused, improving server performance
  • Added some item attributes
  • Updated Launcher version to 1.7
  • Updated English Closed Captions (Thanks SilentFox3!)
  • Updated medals
  • Updated localization files
    • Updated Brazilian translation (Thanks LuizFilipeRN)
    • Updated French translation (Thanks Surnist)
    • Added Finnish translation (Thanks Misterz, Rarru)
 
Last edited:
gave what i could for benjamin's cause. the government in this country is absolutely vile. i hope he can one day be reunited with his family
 

Funding Progress To Date

VaultF4 on Steam


48659 Members
(6138 Online 266 In-Game)
Join the group
Back
Top Bottom