• We're aware of issues with delays or non-recording of HLStats events. We've traced them to an unknown delay in events being transmitted from the server to the HLStatsX:CE backend. The investigation is ongoing. ~VintagePC

32 Man Payload Testing... Tonight?

VintagePC

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Sooo, we may have found something to let us bring back a stable 32 man payload server.

Who wants to help me test tonight? I'll be doing steam group announcements too.

Probably start around 7-8 EST
 
Well, looks like it worked out pretty well, I didn't see any server-side issues while I was watching them and gameplay was good for me (apart from my FPS tanking at times).

Looks like we have a winner!
 
For those of you that are good friends with some of the old PL folks, feel free to spread the word!
 
Yea was working well for me besides the random disconnect from the steam server.
 

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