Trotim
Well-Known Member
Someone sent me this but wanted to stay anonymous:
I can say that I was definitely looking forward to your work on the TF2C DM mode; the whole mod seemed to be garnering interest, and people seemed to dive on it when in beta. Unfortunately, my first experience of this was nothing but disappointing. The game opens up with an impressive (and better than the unmodded TF2) intro and menu system, it looks like a beta (which I must clarify, in development usually indicates a game that has pretty much all final elements present, but may be unpolished, and has some remaining bugs).
Getting into the game was less impressive. For all of the flash and features, it feels like very little effort if any had gone into the actual gameplay; none of the weapons have been rebalanced for DM (most weapons were not designed to deal with frantic combat against multiple people), which is a vastly different game mode to stock TF2. It feels like a prototype, proof that the game mode can be done, not an almost finished product.
Based upon my experience with more classic DM games, the gameplay is certainly slower. This could be fine, and could be one of the elements that makes this game more unique. The problem here is that the slowness mainly stems from slow reload speeds, time taken to get a usable weapon, and then finding an actual good weapon. This isn't a problem in classic DMs; reload speed is rapid, your character sprints like a superhero, and the maps are not particularly large. Here it is super emphasized, and just gets in the way of the actual gameplay. I have some other points I noticed, but I have fed these back to Trotim already.
My final question is, why was the core of this mode left until this point? These are the elements that make up how this mode plays, and have been left off for the more fun to program elements. I can completely understand the desire to do this, as I am a developer myself, but it is important to work against this. This needs to be managed. If this is being done as practice and preparation for professional work, my advice would be to tackle project management ASAP.
I can say that I was definitely looking forward to your work on the TF2C DM mode; the whole mod seemed to be garnering interest, and people seemed to dive on it when in beta. Unfortunately, my first experience of this was nothing but disappointing. The game opens up with an impressive (and better than the unmodded TF2) intro and menu system, it looks like a beta (which I must clarify, in development usually indicates a game that has pretty much all final elements present, but may be unpolished, and has some remaining bugs).
Getting into the game was less impressive. For all of the flash and features, it feels like very little effort if any had gone into the actual gameplay; none of the weapons have been rebalanced for DM (most weapons were not designed to deal with frantic combat against multiple people), which is a vastly different game mode to stock TF2. It feels like a prototype, proof that the game mode can be done, not an almost finished product.
Based upon my experience with more classic DM games, the gameplay is certainly slower. This could be fine, and could be one of the elements that makes this game more unique. The problem here is that the slowness mainly stems from slow reload speeds, time taken to get a usable weapon, and then finding an actual good weapon. This isn't a problem in classic DMs; reload speed is rapid, your character sprints like a superhero, and the maps are not particularly large. Here it is super emphasized, and just gets in the way of the actual gameplay. I have some other points I noticed, but I have fed these back to Trotim already.
My final question is, why was the core of this mode left until this point? These are the elements that make up how this mode plays, and have been left off for the more fun to program elements. I can completely understand the desire to do this, as I am a developer myself, but it is important to work against this. This needs to be managed. If this is being done as practice and preparation for professional work, my advice would be to tackle project management ASAP.