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Freezetag Is Back Now :)

should be able to put this in the SB rotation easily, I think... but it'll be a few days before I can get to that.
 
Not the same Freezetag I knew, but it'll do . Make this happen Vintage or I'll find you :mad:

Well, we do still have the sources for the original FFN freezetag, but those need updating. :S ;)

It's something that's on the backburner, but I haven't forgotten.
 
Well shit, hope you guys didn't want to have fun or anything. You know, with me putting you in your eternal ice tombs and all.
 
This one runs with any map has no errors and most importantly doesnt crash the server unless you have other plugins conflicting with it give it a try.
 
Would there be some way to change it so you respawn after being frozen for x number of seconds? I'm not liking the pseudo-arena aspect of it.
 
^ Lol, you never played Arena then.

But yeah, I liked the old way of Freezetag where you were only frozen for like 10 seconds or whatever.
 
In this mode once everyone is frozen your team loses or whoever has the most frozen you can still stand you your teams circle to unfreeze them.
 
You'd be surprised to learn how much of us are quite familiar with freezetag. Hell, aside from the frozen model changes and no time limit on frozen status, this is our jam.
Sounds like you guys need to actually play this before you judge it lolz
 
I'm testing this plugin right now for addition to SB.

Is anyone familiar with MetaMod:Source extensions? I had another look at the old Freezetag plugin, but it relies on a windows-only DLL called 'rtti_mm.dll' which I can find no information on. Anyone know something about this?

L 01/01/2013 - 08:43:23: [FREEZETAG] Could not find interface OFFSETFROMADDRESS_FACTORY_001 (error 1)
[SM] Extension freezetag.ext.so failed to load:
 
Doesn't look like it's going to happen. the FT plugin crashes the server whenever somebody connects. and this is without any other plugins loaded.

I've met the requirements (TF2items + SDKHooks) and even tried the latest SM snapshot. no luck.
 

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