The HLStats points penalty for dying to a new player is -25 points. Personally I see it as a bit of an overkill. On a bad day it doesn't take much to suddenly drop hundreds of points in the ranking.
Working your way back up requires a lot of effort, especially when playing against said new players. For every death to a new player that nets -25 points you need to kill that player 5 more times to get even. This means a requirement of kill ratio that is at least 4:1 (if we factor in stuff like dominations, points for multiple kills in one row etc.) So in order to mitigate these losses you have to be at the top of your game, at all times and that's just to keep your rank.
TF2 has been around for 18 years now. People now generally know how to play the game and the likelihood of someone completely new to TF2 trying out TF2c is extremely low in my opinion. This means that a "new" player is usually not really all that new, yet their participation can severely affect the amount of points other players have.
I know that there's an easy fix to all of this and it's simply ignoring these points. After all, these points do not affect gameplay whatsoever and aren't required for anything. This approach to the matter however raises the question of what is the actual point of this system and what it is intended to track. It obviously works in some capacity as the people in top ranks are very good at the game, but at the same time maybe it could be tuned better?
Working your way back up requires a lot of effort, especially when playing against said new players. For every death to a new player that nets -25 points you need to kill that player 5 more times to get even. This means a requirement of kill ratio that is at least 4:1 (if we factor in stuff like dominations, points for multiple kills in one row etc.) So in order to mitigate these losses you have to be at the top of your game, at all times and that's just to keep your rank.
TF2 has been around for 18 years now. People now generally know how to play the game and the likelihood of someone completely new to TF2 trying out TF2c is extremely low in my opinion. This means that a "new" player is usually not really all that new, yet their participation can severely affect the amount of points other players have.
I know that there's an easy fix to all of this and it's simply ignoring these points. After all, these points do not affect gameplay whatsoever and aren't required for anything. This approach to the matter however raises the question of what is the actual point of this system and what it is intended to track. It obviously works in some capacity as the people in top ranks are very good at the game, but at the same time maybe it could be tuned better?