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[Minecraft] Minecraft Temporary Outage

VintagePC

GodModePC
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Our minecraft servers are currently offline for maintenance as we clean up the aftermath of a memory-hogging process on the servers this morning.

They will be restored as soon as things are taken care of. Sorry for any inconvenience.
 
Minecraft should be back up and working now for both ftb and tekkit. I hope I've gotten the thing causing the lag turned off, but only playtime will tell.
 
If anyone sees a stray turtle trying to take over the world please tell it I miss it and want him to come home.
 
4bf99e_2398967.jpg
 
If anyone sees a stray turtle trying to take over the world please tell it I miss it and want him to come home.
So that's what was trying to take over all the server's memory usage....
 
Its really not my fault. I watched it turn a corner into one of the tunnels, went after it and it vanished...no tunnels or anything telling me where it could have gone...there was one time I had to chase it because it decided to keep going up. It was a mess :( I think I am going to experiement on single player more before multiplayer :)
 
I am not a huge fan of the circle mining script. Turtles randomly shut off at so many things(chunk unloading, lag, server restart, randomly for no reason at all) that the circle script can make it so that you spend forever trying to find the turtles. I would suggest taking a look at the script from here.

http://www.computercraft.info/forums2/index.php?/topic/7675-advanced-mining-turtle-ore-quarry/

Works more like a quarry does but it doesn't bother with any cobble/dirt that it doesn't have to. Also is fairly easy to find if it shuts down since you set the boundaries for it, but i think there's also an edited script farther in the thread that also includes a command that uses gps to return the turtle to its starting position after stopping.

I guess since you got the circle script working that you can get this yourself but if you need anything just give me a yell.
 
mlg(circle mining even tho really its a square) normally works perfectly and it does now to since that the lag is gone its just the script relies on a series of commands to be done in time eg checking of blocks infront of it and if that times it the program stops and that was happening due to lag but when the server aint lagging like it is now it runs perfectly fine until someone goes from the overworld to twilight forest and a lag spike happens that lasts 20 seconds(big enough for any turtle script with such block detection or anything similar(eg your turtles in the grinder) to crash))
 

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