Statboy
Resident Cueball
As we start the second book, I thought if might be good to migrate us to the Tabletop section of the Forums.
The Party:
Magic items for sale in Wati
The Story So Far
The next Story; Empty Graves
Other Notes
The Party:
Party Loot
Farside-Aech-Android-Spiritualist (Investigator)
Hex-Idessa-Lamia (snake people)-Paladin
TC-Memsie-Gnome-Witch
Lumberjack-Zanros Ipabar-Halfling-Mouser (Swashbuckler)
Sol-Isal-Elf-Cleric
Vintage-Mavruk-Half-Orc-Fighter
RIP Grognak & Orin
Farside-Aech-Android-Spiritualist (Investigator)
Hex-Idessa-Lamia (snake people)-Paladin
TC-Memsie-Gnome-Witch
Lumberjack-Zanros Ipabar-Halfling-Mouser (Swashbuckler)
Sol-Isal-Elf-Cleric
Vintage-Mavruk-Half-Orc-Fighter
RIP Grognak & Orin
The Story So Far
1,000 years after the Plague of Madness nearly decimated the city of Wati, the once walled off Necropolis reopened for Adventurers to seek fortune and glory. Eager for both our heroes known collectively as The Iron Covenant were among the first to sign up. A raffle was held, and exploration sites were given to each group. The Iron Covenant first drew the Tomb of Akhentepi, a mighty war lord who they discovered perished a decade before the plague of madness gripped the old city. Their second draw was a manor house belonging to the Pentheru family, a noble family who was wiped out during the Plague of Madness, when there house was overrun by those afflicted by the plague.
The final draw for the Iron Covenant was the Temple of Erudite Eye, the old temple to Nethy's. Before reaching the tomb our heroes were attacked by gang or hired mercenaries who were soundly beaten and interrogated. The group learned there orders were to "make sure nobody reached the temple", and that they had been hired by someone whose description matched Valery's. Valery the leader of the Scorched hand had once bought drinks for all the adventurers, but was openly wanting to explore the temple themselves.
Once inside the temple, odd things began to happen. Starting with a recently slain pack of jackals rising from the dead as the Iron Covenant arrived at the front entrance. Only a powerful necromancer could have performed such a feat, but he must have been close by at the time to do it. What's more is the entire temple seemed to radiate necrotic energy. Inside the temple had already been sacked and most of the loot taken. Though our heroes found the Scorched Hand deep in the temple, they were not able to confront the Scorched Hand about raiding the their site as two of their party had already been slain in the basement of the temple, and the Iron Covenant was forced to make a hasty retreat. But not before discovering a mysterious note that indicated that a relic was hidden in the temple for safekeeping, by Pharaoh Djederet II who was Pharaoh some 6,000 years ago.
All was not lost as the teams mighty Android had been able to secure the services of the temples undead captain of guards Senenmerek. The Iron Covenant informed the Grand Mausoleum of the Scorched Hands misdeeds, resulting in all four members of the Scorched Hand being arrested. The Grand Mausoleum confiscated all items taken from the Temple of the Erudite Eye as they had been ill gotten, and forced the Scorched Hand to pay a fine. They also forced the Scorched Hand to pay restitution to the Iron Covenant, but without any money left the Scorched Hand had to hand over gear they owned as payment.
Senenmerek told the Iron Covenant of the five who had invaded the temple before our heroes. The first being an invisible man who only went into a secret room, that until that moment even Senenmerek hadn't known about. The Iron Covenant ventured into the Temple of Erudite Eye for a second time to investigate further. This time the necrotic energy of the temple had nearly faded away. Back in the basement the heroes made two discoveries. First in the most elaborate tomb separate from all the others was buried Djedihepet, who died during the reign of Pharaoh Djederet II and was described as a wise counselor, trusted keeper of secrets, and a good friend of the Pharaoh. The second discovery was made in the room the invisible man went into. In that room was a statue, that appeared to be missing its mask. Hieroglyphs in that room gave a dire warning about plundering "The Reliquary of the Thrice Divided Soul" saying "His Ka cannot be appeased and it shall call forth legions of the dead and the damned" and giving another warning to turn away it says "For if not the Forgotten Pharaoh shall consume you body and soul".
The final draw for the Iron Covenant was the Temple of Erudite Eye, the old temple to Nethy's. Before reaching the tomb our heroes were attacked by gang or hired mercenaries who were soundly beaten and interrogated. The group learned there orders were to "make sure nobody reached the temple", and that they had been hired by someone whose description matched Valery's. Valery the leader of the Scorched hand had once bought drinks for all the adventurers, but was openly wanting to explore the temple themselves.
Once inside the temple, odd things began to happen. Starting with a recently slain pack of jackals rising from the dead as the Iron Covenant arrived at the front entrance. Only a powerful necromancer could have performed such a feat, but he must have been close by at the time to do it. What's more is the entire temple seemed to radiate necrotic energy. Inside the temple had already been sacked and most of the loot taken. Though our heroes found the Scorched Hand deep in the temple, they were not able to confront the Scorched Hand about raiding the their site as two of their party had already been slain in the basement of the temple, and the Iron Covenant was forced to make a hasty retreat. But not before discovering a mysterious note that indicated that a relic was hidden in the temple for safekeeping, by Pharaoh Djederet II who was Pharaoh some 6,000 years ago.
All was not lost as the teams mighty Android had been able to secure the services of the temples undead captain of guards Senenmerek. The Iron Covenant informed the Grand Mausoleum of the Scorched Hands misdeeds, resulting in all four members of the Scorched Hand being arrested. The Grand Mausoleum confiscated all items taken from the Temple of the Erudite Eye as they had been ill gotten, and forced the Scorched Hand to pay a fine. They also forced the Scorched Hand to pay restitution to the Iron Covenant, but without any money left the Scorched Hand had to hand over gear they owned as payment.
Senenmerek told the Iron Covenant of the five who had invaded the temple before our heroes. The first being an invisible man who only went into a secret room, that until that moment even Senenmerek hadn't known about. The Iron Covenant ventured into the Temple of Erudite Eye for a second time to investigate further. This time the necrotic energy of the temple had nearly faded away. Back in the basement the heroes made two discoveries. First in the most elaborate tomb separate from all the others was buried Djedihepet, who died during the reign of Pharaoh Djederet II and was described as a wise counselor, trusted keeper of secrets, and a good friend of the Pharaoh. The second discovery was made in the room the invisible man went into. In that room was a statue, that appeared to be missing its mask. Hieroglyphs in that room gave a dire warning about plundering "The Reliquary of the Thrice Divided Soul" saying "His Ka cannot be appeased and it shall call forth legions of the dead and the damned" and giving another warning to turn away it says "For if not the Forgotten Pharaoh shall consume you body and soul".
The next Story; Empty Graves
In three days time the Iron Covenant along with other adventurers and the Grand Mausoleum, will hold an auction in order to find higher value for the goods retrieved from the Necropolis. You can spend this time however you wish. Septi and the Grand Mausoleum would be interested to hear of your findings in the Temple of the Erudite Eye and have a library that could be utilized to help research topics pertaining to the history of Wati and Osirion. Certainly the first book left off some unanswered questions.
If you wish to craft during these 3 days off, you can take 3 days of crafting for each day off that you devote entirely to crafting (this is a change from what I had said earlier, live with it, 3x more crafting is fair).
Please post your downtime here, I would like to open with the start of the auction next time we play. At the end of the last session Ptemenib dropped by your house and gave you a list of the auction attendees and what they are publicly doing at the auction. The list of attendees is inclusive but what their business is, is not, they may have more they are looking to do at the auction. You can visit each attendee and attempt to get more information from them, or try to talk up the price of goods you are selling (Bluff or Diplomacy). Everything you want to sell should be grouped together in packages that pertain to certain people you hope will buy. Please give a list of everything you wish to sell in the auction before wednesday, and how it will be grouped together.
If you wish to craft during these 3 days off, you can take 3 days of crafting for each day off that you devote entirely to crafting (this is a change from what I had said earlier, live with it, 3x more crafting is fair).
Please post your downtime here, I would like to open with the start of the auction next time we play. At the end of the last session Ptemenib dropped by your house and gave you a list of the auction attendees and what they are publicly doing at the auction. The list of attendees is inclusive but what their business is, is not, they may have more they are looking to do at the auction. You can visit each attendee and attempt to get more information from them, or try to talk up the price of goods you are selling (Bluff or Diplomacy). Everything you want to sell should be grouped together in packages that pertain to certain people you hope will buy. Please give a list of everything you wish to sell in the auction before wednesday, and how it will be grouped together.
Other Notes
Book 2 makes special note of 2 spells created for this campaign:
Summon Lesser Psychopomp (Cleric 5/ Witch 5)
Summon Vanth (Cleric 6/ Witch 6)
Our witch and cleric have access to these spells once they can cast that level. Also this adventure introduces Psychopomps. A Psychopomp is a very general category of creature, such as Undead or Humanoid. It specifically denotes creatures created by Pharasma on the plane of purgatory, that handle the day to day business of the the dead and their spirits, they essentially run the afterlife while Pharasma is the manager. They have a wide range of intelligences and uses, they frequently look like undead but are not actually undead. Followers of Pharasma have been known to take psychopomps as familiars.
Summon Lesser Psychopomp (Cleric 5/ Witch 5)
Summon Vanth (Cleric 6/ Witch 6)
Our witch and cleric have access to these spells once they can cast that level. Also this adventure introduces Psychopomps. A Psychopomp is a very general category of creature, such as Undead or Humanoid. It specifically denotes creatures created by Pharasma on the plane of purgatory, that handle the day to day business of the the dead and their spirits, they essentially run the afterlife while Pharasma is the manager. They have a wide range of intelligences and uses, they frequently look like undead but are not actually undead. Followers of Pharasma have been known to take psychopomps as familiars.
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