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[Out Of Character] PbP Rules Clarifications

theLumberJack

Achievement Hunter
Member from long ago...
Thought it might be a good idea to have a thread for any rules clarification related to the game being PbP.

How will we handle abilities that are immediate reactions that effect dice rolls? Example:

Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.
 
I was thinking about making a thread for this as well to bring up some lesser known water rules. Such as you take -2 penalty with slashing and bludgeoning weapons. You need a concentration DC 15+ spell lvl to cast underwater. Plus an additional caster lvlcheck DC 20+ spell lvl if its a fire spell.

As for the example LJ listed, im going to be liberal in allowing retcons, but i do need timely or pre-emptive posts saying they will be used. Im also going to have a cheat sheet sheet of actions each pc can take on another persons turn.
 
Thinking about taking Dual Cursed and having Deep One and Deaf. Can I lip read following the old PFS FAQ?
In the Pathfinder Society Roleplaying Guild, any PC who spends a rank in Linguistics may learn to read lips in all languages she knows instead of learning a new language. She cannot use lip reading to decipher words in languages she does not know. When reading the lips of a speaking creature within 10 feet in normal lightning conditions, the reader does not need to make any skill checks. In more difficult situations, the lip reader must make Perception checks, with a DC determined by the GM.
 
For the oracle curse I would get -4 to initiative as well as sound based perception checks.

The curse states the Oracle does not have any problem casting and gains the Silent Spell feat for all casting without increasing spell level or casting time.
 
How should we handle trying to recover bolts/arrows?

Roll 1d2 when we attempt for each?
 
maybe roll when you fire? seems far easier to forget if combat lasts several days... you just don't actually get them back until after combat is over.
 
During combat it would be more helpful if you would post your characters starting position, rather than where they end up. So that I can track if you character went through a threatened square, or through difficult terrain. I can always see on the map where you ended up. But I really need to know where your character started from.
 
Does it make more sense to post key movement points too? e.g. if you make a 90 degree turn, post the position of the corner too?
 
If you right click to create a path while moving your token, Stat can see it by pressing X after selecting the token as well.
 
Something I did with my other group, but forgot to add to my rules for you guys. If your swim check is higher than a unconscious characters FF CMD you can swim with them at your swim speed. Otherwise its at half your swim speed, so long as your swim check is high enough to pass swimming. I would at a +5 in rough waters, and +10 in stormy to their CMD. You still only make one swim check, just against 2 DC, one to swim at full swim speed, one at half speed.

Also you can assist a conscious player in swimming, both characters make there swim checks and add them together, against double the DC to swim. This allows someone with a strong swim to add anything they get beyond the DC, to the other persons swim check, and you pass or fail together.
 
Since current just carries you, I'm going to allow Surge to simply carry you away. At a speed of 20ft. If you use it on an ally they will need to make the Acrobatics check to avoid spinning and becoming disoriented. Which is 10+ 1/5ft foot you move beyond 30, so Acrobatics DC 10 to avoid spinning and being disoriented by the current (for allies not yourself). I'll give you a range of 30ft away you cast it, and you choose the direction as well.
 

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