[Acknowledged] please for the love of God add a time limit to ctf

most of the time capping never happens because half the team just ignores the objective so coordinating a push is impossible

rtv almost never passes because people who rtv eventually give up and leave the server, taking the vote with them

it's not fun that a bunch of people can vote ctf and then lock the entire server into it for 2 hours, no other game mode has this issue
 
Unfortunately this was an upstream change by the tf2c devs and my understanding is this was a change in the map or game code itself - our server settings/configs pre- and post- steam release have not changed - we still specify an mp_timelimit value but ctf just ignores this. We've discussed it internally before and I don't think there's a way for us to override this without either some custom SM plugin work or repackaging and shipping non-stock BSPs on our servers, but both of these would be deviations from the stock experience and likely to be a hard no-no on the official standard servers :(

I will forward your request/feedback to the devs, though.
 
Thank you for the reply. It's sad that the problem is needlessly complicated but I understand the situation you're in and that this is not something you have control over under the current circumstances.
 
Yeah we've heard a lot of people talking about how unpopular CTF has become as a result of that change and it is unfortunate :(
 
We had an interesting idea in regards to this issue. Stay tuned, something will appear in the next few days :)
 
to follow up on this, the developers have updated a ConVar setting to be able to have this capability, if i'm not mistaken. from the patch notes:
Code:
> Updated mp_match_end_at_timelimit ConVar:
   > Can now be set to -1 (Map Choice), 0 (Never), 1 (Always)
   > Now defaults to -1
hopefully this should mean that we're able to have CTF matches again that actually end once the time runs out, because i love CTF as a mode for fucking around but also don't usually like being stuck in a stalemate for 1+ hour.
 
It'd be cool if dat would be enabled for every other map dat behavez the same way, like Powerhouse, although Powerhouse's case would be more complicated becuz its round timer is separate from the server timer
 
to follow up on this, the developers have updated a ConVar setting to be able to have this capability, if i'm not mistaken. from the patch notes:
Code:
> Updated mp_match_end_at_timelimit ConVar:
   > Can now be set to -1 (Map Choice), 0 (Never), 1 (Always)
   > Now defaults to -1
hopefully this should mean that we're able to have CTF matches again that actually end once the time runs out, because i love CTF as a mode for fucking around but also don't usually like being stuck in a stalemate for 1+ hour.
🤔 so does that mean the default is CTF has a timer again? Or does it need to be set to 1?

Our original plan of "try running the pre-steam maps" didn't work out prior to this update.
 
🤔 so does that mean the default is CTF has a timer again? Or does it need to be set to 1?

Our original plan of "try running the pre-steam maps" didn't work out prior to this update.
I know 2fort now endz when the round doez which is tied to the server timer, so datz cool 🤙

Im not entirely sure if its sudden death or stalemate tho becuz from wut I know, if theres even a 1 cap different in either team, the team with the most capz just winz
For clarification, capz are not round winz, capz are just the individual timez u have capped the intel
 
I know 2fort now endz when the round doez which is tied to the server timer, so datz cool 🤙

Im not entirely sure if its sudden death or stalemate tho becuz from wut I know, if theres even a 1 cap different in either team, the team with the most capz just winz
For clarification, capz are not round winz, capz are just the individual timez u have capped the intel
honestly i'm just happy with either, anything but having the only NA server being stuck on Powerhouse for 2 hours 😭
 

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