DCBSupafly
Well-Known Member
Quick Takeaway: If you like Shadowrun, wiz, you'll get your fix. Otherwise? Meh.
For a tactics game, the tactics are pretty inexact, but I just lean back and enjoy the show.
Shadowrun Returns has the look and feel down. Dystopian(ish) Corporate/Hacker sci-fi future is full of dirt, death, and neon lights, and that's how it should be. The storyline is pretty seriously linear, but that just means that you can safely click through most conversations and get straight to the battles if you want. The dialogue is pretty good though, so my Decker is blowing quite a few Karma points on Charisma just for the heck of it.
Players familiar with the Shadowrun leveling system will feel right at home. The rest of us will wonder why we have so many options for spending points when there's generally just one best answer -> your class skill. Not so bad though, since you always have party members to fill your gaps.
The problems: Implementation is not great. Combat cannot be toggled off and you can't save your game, so it's pretty common to find yourself wondering where you're supposed to go to find that one hidden enemy, but having to explore the level in turn-based mode, which is enough to make you want to quit... or start the level over?
You might find yourself executing a move or attack with the point/click when you meant to select a character, but the double-click option should fix that for you.
What's really going to make or break this is user-generated content because EDITOR! Unfortunately the Steam Workshop interface is drek even by smartphone standards, so good luck finding campaigns amongst all the GM tutorials. (I recommend using the collections tab or uninstalling Steam).
Like I said, if you like Shadowrun, you won't be disappointed, otherwise, Meh. Hey, it's better than the SNES game! Here's my shadowrunner:
For a tactics game, the tactics are pretty inexact, but I just lean back and enjoy the show.
Shadowrun Returns has the look and feel down. Dystopian(ish) Corporate/Hacker sci-fi future is full of dirt, death, and neon lights, and that's how it should be. The storyline is pretty seriously linear, but that just means that you can safely click through most conversations and get straight to the battles if you want. The dialogue is pretty good though, so my Decker is blowing quite a few Karma points on Charisma just for the heck of it.
Players familiar with the Shadowrun leveling system will feel right at home. The rest of us will wonder why we have so many options for spending points when there's generally just one best answer -> your class skill. Not so bad though, since you always have party members to fill your gaps.
The problems: Implementation is not great. Combat cannot be toggled off and you can't save your game, so it's pretty common to find yourself wondering where you're supposed to go to find that one hidden enemy, but having to explore the level in turn-based mode, which is enough to make you want to quit... or start the level over?
You might find yourself executing a move or attack with the point/click when you meant to select a character, but the double-click option should fix that for you.
What's really going to make or break this is user-generated content because EDITOR! Unfortunately the Steam Workshop interface is drek even by smartphone standards, so good luck finding campaigns amongst all the GM tutorials. (I recommend using the collections tab or uninstalling Steam).
Like I said, if you like Shadowrun, you won't be disappointed, otherwise, Meh. Hey, it's better than the SNES game! Here's my shadowrunner: