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An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:
Stability Fixes
General Changes
Gameplay Changes
Map Changes
Material Changes
Model Changes
Mapping Changes
If you find a bug or other issue with TF2 Classified, please submit it to our bug tracker.
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Stability Fixes
Fixed a number of startup and graphical issues when running the game on Intel graphics cards
Fixed a crash related to kicking idle players
Fixed a crash related to displaying medals in voice chat
Fixed a crash related to firing the Anti-Aircraft Cannon while dead
Fixed a crash on Payload maps with a lot of rollback zones
Fixed a soft-lock when changing your resolution while in full-screen
Fixed a memory leak related to VGUI scheme loading
This fixes fonts getting corrupted after extended play (#42)
General Changes
Added [c]tf_use_circular_weaponspreads[/c] (from Team Comtress)
Allows weapon spread to apply in a circular boundary rather than a box
Disabled by default; servers can enable it to test the effect on game feel
May be adjusted in future patches
Added a large number of convars (under the prefix [c]tf2c_rollback[/c]) for reverting certain game mechanics and behaviors to imitate earlier versions of Team Fortress 2 (from Team Comtress)
Added [c]tf2c_allow_special_suicides[/c]
Allowing all players on a server to use otherwise cheat-protected suicides
Added [c]hud_medicautocallersound[/c]
Toggles the Medic autocaller's noise
Added [c]mp_scrambleteams 2[/c]
Does not trigger a map timer reset
Fixed Medic autocaller sounds playing while the player is not a Medic
Fixed autobalance attempting to place players in teams which aren't active
Added a sound for Cyclops projectiles detonating without triggering a combo
Fixed heal target marker disappearing while using ÜberCharge (community fix from Squid-Eevee)
Fixed an issue where Target IDs weren't displaying building haul prompts
Fixed Engineer toolbox's icon showing as Destruction PDA/missing texture in HUD (#265, #546)
Fixed an issue where environmental deaths could be survived while having damage resistance (#109)
Fixed an issue where Spies could disguise as Civilian in modes where civilian was not enabled
Fixed Spy disguise and undisguise sounds not playing
Fixed Mine Layer kills showing as Stickybomb kills in kill feed
Fixed dropdowns not functioning in the options menu
Updated sound cache
Updated localization files:
Gameplay Changes
Updated the Nail Gun:
Fixed an issue where the Nail Gun did not have damage ramp up (#488)
Updated live TF2 compatibility:
Dragon's Fury projectiles will now only light models rather than brushes to reduce performance impact
Crusader's Crossbow projectiles will correctly hit teammates instead of passing through them
Spies no longer show speech bubbles while disguised
Map Changes
Updated [c]4koth_frigid[/c]:
Moved the latest map to the actual maps folder (we cannot imagine how this happened)
Updated [c]cp_dustbowl[/c]:
Implemented latest changes from Korkade
Material Changes
Added a normal map to the Flame Thrower
Fixed selfillum mask on control room consoles
Fixed incorrect alpha channels on several cloud textures
Fixed [c]crosshair6[/c] looking identical to [c]crosshair1[/c] (#506)
Updated Offline Training thumbnail for 4ARENA Flask (#314)
Removed the following materials:
[c]player/items/crown_grn[/c]
[c]player/items/crown_ylw[/c]
[c]player/items/demo/crown_grn[/c]
[c]player/items/demo/crown_ylw[/c]
[c]vgui/achievements/*[/c]
Model Changes
Made adjustments to the Medic's wrists (#317)
Added global versions of various gameplay signs
Fixed various models missing skins (#460, #470)
Removed the following models:
[c]player/items/civilian/crown[/c]
Mapping Changes
Added a black default cubemap (#413)
Added [c]light_directional[/c] to FGD
If you find a bug or other issue with TF2 Classified, please submit it to our bug tracker.
Continue reading...