• HLStatsX:CE Update: We've narrowed down some of the bottlenecks affecting HLStats and it appears to be performing significantly better now - we'll continue monitoring and tuning things over the next little while. ~VintagePC

[TF2C] TF2 Classified 3.0.5 Update Released

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An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:


Stability Fixes


  • Fixed a number of startup and graphical issues when running the game on Intel graphics cards


  • Fixed a crash related to kicking idle players


  • Fixed a crash related to displaying medals in voice chat


  • Fixed a crash related to firing the Anti-Aircraft Cannon while dead


  • Fixed a crash on Payload maps with a lot of rollback zones


  • Fixed a soft-lock when changing your resolution while in full-screen


  • Fixed a memory leak related to VGUI scheme loading

    • This fixes fonts getting corrupted after extended play (#42)


General Changes


  • Added [c]tf_use_circular_weaponspreads[/c] (from Team Comtress)

    • Allows weapon spread to apply in a circular boundary rather than a box


    • Disabled by default; servers can enable it to test the effect on game feel


    • May be adjusted in future patches

  • Added a large number of convars (under the prefix [c]tf2c_rollback[/c]) for reverting certain game mechanics and behaviors to imitate earlier versions of Team Fortress 2 (from Team Comtress)


  • Added [c]tf2c_allow_special_suicides[/c]

    • Allowing all players on a server to use otherwise cheat-protected suicides

  • Added [c]hud_medicautocallersound[/c]

    • Toggles the Medic autocaller's noise

  • Added [c]mp_scrambleteams 2[/c]

    • Does not trigger a map timer reset

  • Fixed Medic autocaller sounds playing while the player is not a Medic


  • Fixed autobalance attempting to place players in teams which aren't active


  • Added a sound for Cyclops projectiles detonating without triggering a combo


  • Fixed heal target marker disappearing while using ÜberCharge (community fix from Squid-Eevee)


  • Fixed an issue where Target IDs weren't displaying building haul prompts


  • Fixed Engineer toolbox's icon showing as Destruction PDA/missing texture in HUD (#265, #546)


  • Fixed an issue where environmental deaths could be survived while having damage resistance (#109)


  • Fixed an issue where Spies could disguise as Civilian in modes where civilian was not enabled


  • Fixed Spy disguise and undisguise sounds not playing


  • Fixed Mine Layer kills showing as Stickybomb kills in kill feed


  • Fixed dropdowns not functioning in the options menu


  • Updated sound cache


  • Updated localization files:

    • Added Turkish language support (Hoş geldiniz!)


    • Added Brazilian language support (Bem-vindo!)


Gameplay Changes


  • Updated the Nail Gun:

    • Fixed an issue where the Nail Gun did not have damage ramp up (#488)

  • Updated live TF2 compatibility:

    • Dragon's Fury projectiles will now only light models rather than brushes to reduce performance impact


    • Crusader's Crossbow projectiles will correctly hit teammates instead of passing through them

  • Spies no longer show speech bubbles while disguised


Map Changes


  • Updated [c]4koth_frigid[/c]:

    • Moved the latest map to the actual maps folder (we cannot imagine how this happened)

  • Updated [c]cp_dustbowl[/c]:


Material Changes


  • Added a normal map to the Flame Thrower


  • Fixed selfillum mask on control room consoles


  • Fixed incorrect alpha channels on several cloud textures


  • Fixed [c]crosshair6[/c] looking identical to [c]crosshair1[/c] (#506)


  • Updated Offline Training thumbnail for 4ARENA Flask (#314)


  • Removed the following materials:

    • [c]player/items/crown_grn[/c]


    • [c]player/items/crown_ylw[/c]


    • [c]player/items/demo/crown_grn[/c]


    • [c]player/items/demo/crown_ylw[/c]


    • [c]vgui/achievements/*[/c]


Model Changes


  • Made adjustments to the Medic's wrists (#317)


  • Added global versions of various gameplay signs


  • Fixed various models missing skins (#460, #470)


  • Removed the following models:

    • [c]player/items/civilian/crown[/c]


Mapping Changes


  • Added a black default cubemap (#413)


  • Added [c]light_directional[/c] to FGD




If you find a bug or other issue with TF2 Classified, please submit it to our bug tracker.

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