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An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:
General Changes
Custom Weapons
Map Changes
Server Browser Changes
Shader Changes
If you find a bug or other issue with TF2 Classified, please submit it to our bug tracker.
Continue reading...
General Changes
Fixed an issue where the Huntsman could not charge while jumping (#751)
Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging
Fixed an issue where the Harvester would heal off of dead players after a round restart (#80)
Fixed an issue where beta-style muzzle flashes would render through walls (#27)
Fixed an issue where Dispensers would play their sound multiple times when touched by a player
Fixed an issue where the Twin Barrel's knockback vulnerability persisted after landing on the ground (#775)
Fixed issue where Mines would roll when being airblasted (#33)
Added foolishness
Custom Weapons
Added [c]mod_always_draw_tracer_effect[/c] and [c]mod_never_draw_tracer_effect[/c]
Added [c]mod_set_banner_cond[/c]
Added [c]mod_set_banner_flag_model[/c]
Added [c]custom_banner_sound[/c]
Added [c]banner_effect[/c]
Allows for custom banner particles
Added [c]generator_sticks_to_walls[/c]
Allows Rejuvenator Über generators to stick to walls
Fixed issue where custom sound fallbacks would not respect the "visuals" tag
Fixed MvM explosive Sniper shot upgrade not appearing in the Upgrade Station
Fixed issue where [c]or_minicrit_vs_playercond_burning[/c] would not work while jumping
Fixed cannonballs not bouncing off of Yellow/Green team players
Fixed Shortstop shove not working with Yellow/Green team players
Fixed issue where certain custom Sentry projectiles were crit boosted
Fixed issue where [c]mod_launches_ball[/c] did not work with custom projectile models
Fixed issue where [c]mod_launches_ball[/c] did not deplete the correct ammo type
Fixed issue where the "[c]extra_wearables[/c]" block and keyvalues did not respect team colors
Fixed [c]set_dmgtype_ignite[/c] to work on all weapons
Fixed issue where "[c]show_in_armory[/c]" would not consistently apply
Fixed issue where disguised spies would be effected by player scale attributes
Fixed [c]mult_medigun_uberchargerate[/c] not working with the Rejuvenator
Fixed [c]mod_rocket_gravity[/c] not working with syringes and arrows
Fixed issue where [c]fuse_mult[/c] applied to all equipped weapons (#747)
Map Changes
Updated [c]vip_avanti[/c]:
Clipping improvements
Fixed several texture alignment issues
Fixed several visible nodraws and dev textures
Reworked the windows on Red's highground at Final
Reworked health and ammo around Final
Fixed misaligned spawn trigger at Red's final spawn
Fixed several small gaps in geometry around the fences at Final
Detailing adjustments around Final to improve player readability
Lighting adjustments around Final to improve player readability
Updated navigation mesh
Server Browser Changes
Reverted 21 player maximum for bumping servers
We did not see any noticeable improvement to seeding
Server browser will now put empty servers at the bottom when first opened
Shader Changes
Fixed an issue where ropes would not properly render (#752)
If you find a bug or other issue with TF2 Classified, please submit it to our bug tracker.
Continue reading...