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An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:
General Changes
Gameplay Changes
Map Changes
UI Changes
Custom Weapons
These changes are live now. If you'd like, you can support ongoing development of TF2 Classified by:
Continue reading...
General Changes
Added French language support
Added [c]togglecond[/c] ConCommand to toggle a condition on yourself or another player
Added support for changing the transparency of the crosshair
Players no longer are able to taunt with the Brick or Dynamite Pack after having thrown it
Removed following attributes from the default Randomizer config:
[c]airblast_turn_projectile_to_ammo[/c]
[c]mod set player scale on wearer[/c]
[c]auto jumping[/c] & [c]duck jumping[/c]
[c]always draw tracer[/c]
[c]set rocket detonate mode[/c]
[c]mod projectiles per shot[/c]
Improved Randomizer suicide detection
Fixed player stats not incrementing in the scoreboard while Randomizer is enabled
Fixed errors in the console related to Randomizer ConVars
Fixed the Coil Gun's projectile not bouncing off the world on maps where it is damageable
Fixed the Shock Therapy's wearable being visible while the weapon is held in third-person
Fixed crit glow colors being inconsistent between material proxies
Minor rich presence tweaks
Updated localization files
Gameplay Changes
When Airblasting, projectile positions are reset to where the Pyro saw them
Fixed Airblast grace period not functioning properly
Projectiles are no longer lag compensated if the target tick is older than their lifetime
Fixed a case where the player would try to throw the Rejuvenator Über Generator when they can't attack
Fixed a case where the Rejuvenator would get stuck thinking it should be draining ÜberCharge after having the Über Generator decay
Fixed the Rejuvenator not building ÜberCharge while reloading
Map Changes
Updated [c]4tdm_gasworks[/c]:
Added many more spawnpoints to avoid players spawning inside of each other
Fixed minor texture alignment issues
Updated [c]ff_dustbowl[/c]:
Replaced TF2 pickups with FF-styled backpacks that restore multiple stats, like other TF30 maps
Added missing [c]func_respawnroom[/c] entities
Removed resupply lockers
Minor adjustments to respawn times to favor BLU
Brightness adjustments across the whole map
UI Changes
Added a button to invite a friend to your game in the friends panel context menu
Sliders for controlling crosshair settings now have number input fields
Ping on the scoreboard will now more closely match actual values
Reduced lag when opening up the achievement and statistics menus for the first time
Fixed a case where the achievement and statistics menus would reopen themselves when the scheme is reloaded (e.g. when Classic-Vision is toggled)
Fixed a case where the achievement menu's progress label and achievement group ComboBox would become invalid when the scheme is reloaded
Fixed issues with the HUD in Domination and Team Deathmatch gamemodes
Fixed the HUD's model panel not hiding weapons' wearables or bodygroups when intended
Minor Target ID and disguise status panel tweaks
Custom Weapons
Added [c]set_reload_prefer_sequence[/c] attribute to allow custom weapons to revert reloading behavior to pre-3.1.0 state
Added [c]string CEconEntity::GetAttributeString( string strName, string strFallbackValue )[/c] script function
Added [c]void CEconEntity::AddAttributeString( string strName, string strValue )[/c] script function
Added [c]$nocull[/c] to [c]lilly_01a[/c]
These changes are live now. If you'd like, you can support ongoing development of TF2 Classified by:
Continue reading...