[TF2C] TF2 Classified 3.1.1 Update Released

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An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:


General Changes


  • Added French language support


  • Added [c]togglecond[/c] ConCommand to toggle a condition on yourself or another player


  • Added support for changing the transparency of the crosshair


  • Players no longer are able to taunt with the Brick or Dynamite Pack after having thrown it


  • Removed following attributes from the default Randomizer config:

    • [c]airblast_turn_projectile_to_ammo[/c]


    • [c]mod set player scale on wearer[/c]


    • [c]auto jumping[/c] & [c]duck jumping[/c]


    • [c]always draw tracer[/c]


    • [c]set rocket detonate mode[/c]


    • [c]mod projectiles per shot[/c]

  • Improved Randomizer suicide detection


  • Fixed player stats not incrementing in the scoreboard while Randomizer is enabled


  • Fixed errors in the console related to Randomizer ConVars


  • Fixed the Coil Gun's projectile not bouncing off the world on maps where it is damageable


  • Fixed the Shock Therapy's wearable being visible while the weapon is held in third-person


  • Fixed crit glow colors being inconsistent between material proxies


  • Minor rich presence tweaks


  • Updated localization files


Gameplay Changes


  • When Airblasting, projectile positions are reset to where the Pyro saw them


  • Fixed Airblast grace period not functioning properly


  • Projectiles are no longer lag compensated if the target tick is older than their lifetime


  • Fixed a case where the player would try to throw the Rejuvenator Über Generator when they can't attack


  • Fixed a case where the Rejuvenator would get stuck thinking it should be draining ÜberCharge after having the Über Generator decay


  • Fixed the Rejuvenator not building ÜberCharge while reloading


Map Changes


  • Updated [c]4tdm_gasworks[/c]:

    • Added many more spawnpoints to avoid players spawning inside of each other


    • Fixed minor texture alignment issues

  • Updated [c]ff_dustbowl[/c]:

    • Replaced TF2 pickups with FF-styled backpacks that restore multiple stats, like other TF30 maps


    • Added missing [c]func_respawnroom[/c] entities


    • Removed resupply lockers


    • Minor adjustments to respawn times to favor BLU


    • Brightness adjustments across the whole map


UI Changes


  • Added a button to invite a friend to your game in the friends panel context menu


  • Sliders for controlling crosshair settings now have number input fields


  • Ping on the scoreboard will now more closely match actual values


  • Reduced lag when opening up the achievement and statistics menus for the first time


  • Fixed a case where the achievement and statistics menus would reopen themselves when the scheme is reloaded (e.g. when Classic-Vision is toggled)


  • Fixed a case where the achievement menu's progress label and achievement group ComboBox would become invalid when the scheme is reloaded


  • Fixed issues with the HUD in Domination and Team Deathmatch gamemodes


  • Fixed the HUD's model panel not hiding weapons' wearables or bodygroups when intended


  • Minor Target ID and disguise status panel tweaks


Custom Weapons


  • Added [c]set_reload_prefer_sequence[/c] attribute to allow custom weapons to revert reloading behavior to pre-3.1.0 state

Scripting Changes


  • Added [c]string CEconEntity::GetAttributeString( string strName, string strFallbackValue )[/c] script function


  • Added [c]void CEconEntity::AddAttributeString( string strName, string strValue )[/c] script function

Material Changes


  • Added [c]$nocull[/c] to [c]lilly_01a[/c]



These changes are live now. If you'd like, you can support ongoing development of TF2 Classified by:


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Minor adjustments to respawn times to favor BLU
i suppose that’s one step, though that choke into third stage is the single worst chokepoint i’ve seen on any tf2 map ever.
Like it’s impressive how ff_dustbowl makes the current day Dustbowl look well designed.
 

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