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An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:
General Changes
Gameplay Changes
Randomizer Changes
Map Changes
Custom Weapons
While we have you, we still need a backend web developer! Our biggest focus is creating a new blog system, so we can get back to sharing development insights and spotlighting the community. If you can help, please contact us!
These changes are live now. If you'd like, you can support ongoing development of TF2 Classified by:
Continue reading...
General Changes
Removed Classic-Vision; see you next year!
Added new, dynamically-textured building gibs in a similar vein to player gibs
Added a "Sentry Tracer bucket system" where up to 45 tracers can spawn once a second and once that quota has been reached no more will be created to help performance on servers with many Engineers
Added [c]tf2c_sentrytracer_bucketsize[/c] to control the limit
Intended to replace [c]tf2c_sentrygun_oldtracer[/c]; servers are encouraged to feel out the difference
Rockets now spawn with the skin corresponding to their team color, instead of only switching on Airblast
This only creates a visual difference for rockets with team skins (i.e. custom/modded rocket models)
Flare projectiles now change skins when reflected for consistency with their particles
Fixed the Heavy's Minigun dry firing when only revving and not shooting when out of ammo
Fixed the Heavy's Minigun spinning when redeploying after holstering it while spinning
Fixed the Pyro's hands still being visible with the Flamethrower when disabling viewmodel hands (#999)
Fixed the Engineer incorrectly using a removed battle cry (#1060)
Fixed the [c]filter_tf_damaged_by_weapon_in_slot[/c] entity being dysfunctional (#773)
[c]r_pixelfog[/c] ConVar is now cheat-protected
MvM and Doomsday Event scenario assets will now precache like they do in Live TF2
Fixed touching the upgrade station as Civilian crashing the game (#18)
Fixed a crash related to loading into MvM maps
Civilian will now instantly respawn when changing his loadout in the respawn room similar to other classes
Fixed burning screen overlay not properly fading in and out
Rejuvenator projectile can now explode on teammates the same tick it's shot out instead of waiting one
Added [c]tf2c_debug_rejuvenator[/c] to draw the box traces it makes and display colors depending on the action the projectile took
Fixed the Coilgun's charge-up animation not playing (#1064)
Fixed bots disguising as inactive teams (#1057)
Civilian's damage boost now makes weapons glow the same color as other mini-crit boosts do
Extended Civilian's damage boost's healing buffs to other sources of mini-crits
Fixed "Don't Fear the Reaper" being awarded to the wrong player in its interaction (#1083)
Fixed the Rejuvenator using the Tranquilizer Gun's muzzleflash instead of its own
Fixed a case where Teleporters and Jump Pads could have their sounds and particles displaced from them
Fixed the Engineer using his (partially broken) removed battle cry (#1060)
Implemented a speculative fix for occasional [c]cannot find bg_(mapname)[/c] console errors (#1010)
Re-added a few chair materials that were mistakenly not brought over from legacy TF2C (#1069)
Fixed missing empty clip sounds for Anti-Aircraft Cannon (#1107)
Fixed non-predicted ÜberCharge deny sound effects on Medi Guns to prevent rapid playing
Allowed the [c]hurtbuilding[/c] command able to be used outside of debug
Repairing a low health building in the very low ammo/health state will not trigger another alert when it hits low state, to prevent additional beeps
Updated localization files
Gameplay Changes
Updated the Dynamite Pack:
Reduced cooldown to 8s (from 10s)
Updated the Rejuvenator:
Increased fire rate to 0.75s (from 0.85s)
Randomizer Changes
Rejuvenator can now get randomized attributes
Wearables can now receive randomized attributes (double Gunboats fans rejoice!)
Players can now taunt with any weapon in Chaotic Item Randomizer
Attributes now always update in the Loadout menu when opening it in Randomizer Mode
Added [c]melee range multipler[/c] (0.5x-3.0x) to the pool
Removed [c]mod horizontal spread[/c] for non shotgun weapons
Speed attributes now snap to the nearest 5%
Bullets per shot attributes now snap to the nearest 50%
Enabling Randomizer will now append the [c]randomizer[/c] tag to the server's [c]sv_tags[/c]
Randomizer attributes now filter classname based on the one defined in the item schema and the translated entity classname
Fixed Anti-Aircraft Cannon & Sniper Rifles getting attributes that break them
Fixed randomized Items breaking in Medieval Mode
Fixed loadouts never randomizing on the 3rd stage of [c]plr_nightfall[/c]
Map Changes
Removed [c]dom_canalzon[/c]
Removed [c]rctf_epicenter[/c]
Removed [c]4tdm_gasworks[/c]
Removed [c]ff_dustbowl[/c]
Fixed issues with kerning on all TF2 fonts
Allowed all fonts and languages to use full glyph ranges
This should fix issues with some languages displaying unique glyphs with fallback fonts
Removed Advanced Options button from the Legacy Options
Replaced the crosshair preview background with a higher quality version
Added a confirmation prompt on disconnecting from a server
Can be disabled with a checkbox, and re-enabled with an option
Added armor support to floating healthbar target ID
Added in-game friends list display logic to properly display all online states in a more clear way
Scoreboard ping should now show more accurate numbers
Notifications from [c]game_text_tf[/c] entity now appear on Minmode HUD
Target IDs are now decoupled from classes, allowing them to display information in the following situations, regardless of classes being played:
Healing with a Medi Gun
Medi Gun ÜberCharge percentage
Umbrella boost percentage
Hauled building information
"On the bright side..." panel display time cut shortened to 10s (from 20s)
Added viewmodel offset settings to the list of Options
Added [c]viewmodel_offset_enable[/c], for enabling viewmodel offsets
Added Discord Rich Presence options to the list of Options
Fixed missing localization strings for Resume Game and Quit Game
Custom Weapons
Added [c]set_weapon_range[/c] attribute to set hitscan weapon range (#988)
Added [c]no_headshot[/c] attribute to deny headshots on Sniper Rifles and arrows (#1092)
Allowed [c]add_ammo_on_direct_hit[/c] to also work with hitscan weapons
Made [c]reveal_cloaked_victim_on_hit[/c] & [c]reveal_disguised_victim_on_hit[/c] not flash the victim's screen as hard when activated on them
FIxed [c]brass_eject_model[/c] key on weapons being nonfunctional
Fixed Sandvich bite effects not respecting [c]mod_lunchbox_critboostable[/c]
Fixed [c]sky_harvest_01[/c] HDR materials being pixelated (#1016)
Fixed missing [c]chair_sidearmrest[/c] materials (#1069)
Moved the following materials:
[c]hud/medal_*[/c] → [c]hud/medal/medal_*[/c]
Adjusted hue of the YLW Toolbox
While we have you, we still need a backend web developer! Our biggest focus is creating a new blog system, so we can get back to sharing development insights and spotlighting the community. If you can help, please contact us!
These changes are live now. If you'd like, you can support ongoing development of TF2 Classified by:
Continue reading...