All 6 Cultists on que fire at Zanros with their readied actions (heavy crossbows). Preparing to fire causes Zanros to snap back to reality, though there is still a shiny circle surrounding him. The leader 5 foot steps out from the reeds and casts magic missile at Isal, this breaks the circle of magic around Zanros.
!roll 1d20+7 #Cultist 1 Attack Zanros
!roll 1d20+7 #Cultist 2 Attack Zanros
!roll 1d20+7 #Cultist 3 Attack Zanros
!roll 1d20+7 #Cultist 4 Attack Zanros
!roll 1d20+3 #Cultist 5 Attack Zanros
!roll 1d20+3 #Cultist 6 Attack Zanros
!roll 1d10+1 #Cultist 1 Dmg
!roll 1d10+1 #Cultist 2 Dmg
!roll 1d10+1 #Cultist 3 Dmg
!roll 1d10+1 #Cultist 4 Dmg
!roll 1d10+1 #Cultist 5 Dmg
!roll 1d10+1 #Cultist 6 Dmg
!roll 5d4+5 #Magic Missile at Isal.