404
Noob
When this project first began (back when I was on the dev team), the aim was to reintroduce beta content and balance it. Since then, it seems things have changed.
Let's start with the removal of beta stuff; The Lead Pipe was removed and now the Scout's SMG was removed. The Lead Pipe, yeah I can see why. It was basically a different version of the Heavy's fists. Last I was told, it needed something to make it different (gee, how about adding some attributes to it, which you've now ripped from TF2). Why was the Scout's SMG removed? And why is it that the new aim of the project (now that Deathmatch has taken a pretty good shape) is to just steal a ton of stuff from TF2?
Also, I was told by a dev team member that one of the animators on the team said that there won't be any proper thirdperson animations done for things like the DM Merc/other classes (which may be why the Scout's SMG was removed, because nobody wanted to make brand new anims for him). Any truth to this? If so, that's lazy. Speaking of animations, was the Nailgun "crouch + walk left" thirdperson bug ever fixed (it causes the Scout to do a weird warp to the left while crouchwalking directly left)?
I'm too tired to write about anything else, but I'll end with porting things from TF2. Who's "great" idea was this? The goal of TF2Classic was to avoid ripping current stuff off from TF2. Sure, gamemodes would've been acceptable, but just blatantly making TF2Classic piggyback off of TF2's item schema for attributes and ripping entire models right out of the game (Gunboats, Flare Gun) is just pure laziness. Iiboharz states that the models may be changed in the future and that this is a "beta", but look at the Merc's animations. In thirdperson he holds 90% of the weapons incorrectly due to piss-poor animations. Is that still "in beta" or are those animations going to be fixed up and polished?
I'm disappointed in this mod now. I was more than willing to put up the greenlight fee to get this project up on Greenlight since Valve has stated they are ok with the project, but not when you guys are just shamelessly ripping entire models and systems from TF2. I would have loved to bring this up in the Facepunch thread but Postal and Craptasket have a nasty habit of banning any discussion from me, or about me (doesn't matter if it's good or bad, they just ban anyone who mentions me for random made-up reasons).
Let's start with the removal of beta stuff; The Lead Pipe was removed and now the Scout's SMG was removed. The Lead Pipe, yeah I can see why. It was basically a different version of the Heavy's fists. Last I was told, it needed something to make it different (gee, how about adding some attributes to it, which you've now ripped from TF2). Why was the Scout's SMG removed? And why is it that the new aim of the project (now that Deathmatch has taken a pretty good shape) is to just steal a ton of stuff from TF2?
Also, I was told by a dev team member that one of the animators on the team said that there won't be any proper thirdperson animations done for things like the DM Merc/other classes (which may be why the Scout's SMG was removed, because nobody wanted to make brand new anims for him). Any truth to this? If so, that's lazy. Speaking of animations, was the Nailgun "crouch + walk left" thirdperson bug ever fixed (it causes the Scout to do a weird warp to the left while crouchwalking directly left)?
I'm too tired to write about anything else, but I'll end with porting things from TF2. Who's "great" idea was this? The goal of TF2Classic was to avoid ripping current stuff off from TF2. Sure, gamemodes would've been acceptable, but just blatantly making TF2Classic piggyback off of TF2's item schema for attributes and ripping entire models right out of the game (Gunboats, Flare Gun) is just pure laziness. Iiboharz states that the models may be changed in the future and that this is a "beta", but look at the Merc's animations. In thirdperson he holds 90% of the weapons incorrectly due to piss-poor animations. Is that still "in beta" or are those animations going to be fixed up and polished?
I'm disappointed in this mod now. I was more than willing to put up the greenlight fee to get this project up on Greenlight since Valve has stated they are ok with the project, but not when you guys are just shamelessly ripping entire models and systems from TF2. I would have loved to bring this up in the Facepunch thread but Postal and Craptasket have a nasty habit of banning any discussion from me, or about me (doesn't matter if it's good or bad, they just ban anyone who mentions me for random made-up reasons).