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[Encounter] 1.2 Combat thread

[trigger]attack: 15 = [10] + 5[/trigger]
[trigger]damage: 5[/trigger]
[trigger=by]For: Srekcins Re: #60[/trigger]
 
Eko will move north 10ft and jab at it with his trident. (woot, flanking!)

!roll 1d20+6? #attack
!roll 1d8+3? #dmg
 
[trigger]attack: 23 = [17] + 6[/trigger]
[trigger]dmg: 10 = [7] + 3[/trigger]
[trigger=by]For: VintagePC Re: #61[/trigger]
 
Variel: The 4-5 ft of water makes for difficult terrain. So there is no 5 ft movement. I'm assuming you don't 5ft since that would provoke AoO. You still hit the Grindylow and kill it.

Grindylows down combat over
 
Turn Order for Combat
Grindylow 21
Grindylow 20
Grindylow 19
Variel- 16
Grindylow- 14.02
Eko- 14.00
Kiryu- 13.02
Grindylow- 13.02
Grindylow- 5
Maura- 4

The first 2 Grindylows appear from behind rocks in the east cave and thrown spears at Kiryu. They will have partial cover being behind the rocks. The 3rd Grindylow takes total defense. Variel is now up in combat

!roll 1d20+3-2? #Spear 1 vs Kiryu
!roll 1d6+1 #Dmg 1 vs Kiryu
!roll 1d20+3-4? #Spear 2 vs Kiryu
!roll 1d6+1 #Dmg 2 vs Kiryu
 
[trigger]Spear 1 vs Kiryu: 4 = [3] + 3 + -2[/trigger]
[trigger]Dmg 1 vs Kiryu: 4[/trigger]
[trigger]Spear 2 vs Kiryu: 0 = [1] + 3 + -4[/trigger]
[trigger]Dmg 2 vs Kiryu: 5[/trigger]
[trigger=by]For: Statboy Re: #65[/trigger]
 
Variel will duck under the water and take two move actions to swim to her position and draw her rapier on the way.
 
The first two Grindylows both miss with there spears. The next Grindylow up will also peak from behind a boulder to throw a spear at Kiryu. Eko then Kiryu are up.

!roll 1d20+3-4? #Spear vs Kiryu
!roll 1d6+1 #Dmg vs Kiryu
 
[trigger]Spear vs Kiryu: 4 = [5] + 3 + -4[/trigger]
[trigger]Dmg vs Kiryu: 5[/trigger]
[trigger=by]For: Statboy Re: #67[/trigger]
 
Eko double moves up behind the party lead
 
Kiryu: You can swim check to move at your swim speed (half movement). Since your in combat you have to make the check, but its only DC 5 since the water is calm inside the cave. You can feel free to make your swim check and move more, it won't change what the next Grindylows are doing. So long as you can touch the bottom however, you do not need a swim check to make an attack.
 
The next two Grindylows also peak from behind the rocks, this time to throw spears at Variel. Maura is up

!roll 1d20+3-4? #Spear 1 vs Variel
!roll 1d6+1 #Dmg 1 vs Variel
!roll 1d20+3-4? #Spear 2 vs Variel
!roll 1d6+1 #Dmg 2 vs Variel
 
[trigger]Spear 1 vs Variel: 17 = [18] + 3 + -4[/trigger]
[trigger]Dmg 1 vs Variel: 7[/trigger]
[trigger]Spear 2 vs Variel: 1 = [2] + 3 + -4[/trigger]
[trigger]Dmg 2 vs Variel: 2[/trigger]
[trigger=by]For: Statboy Re: #71[/trigger]
 
[trigger]Swim check: 27 = [20] + 7[/trigger]
[trigger=by]For: Kiryu Re: #72[/trigger]
 
The one Grindylow in the Northern passage, moves further north. The first two that threw spears in round 1 duck back behind the boulders, breaking line of sight with the party. Back to Variel.
 
The next Grindylow also ducks behind the boulder, breaking line of sight. Eko then Kiryu are up.
 
Do I have line of sight to the northernmost one in the cave with the three, or is it underwater?
 
Plink it with the crossbow.

!roll 1d20+1 #attack
!roll 1d10 # damage
!roll 1d2 #bolt recovery
 

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