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Announcing PropHunt For TF2C - Now in Beta!

VintagePC

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As some of you have no doubt already noticed, I'm pleased to announce that we've added a TF2C PropHunt server to our lineup as a fun additional gamemode for you to enjoy.

Some of you may remember the fun times we used to have on our TF2 PropHunt servers, and this is a TF2C port of that plugin, with all of the classic PropHunt Maps you may remember.
(ph_cargo and ph_manorgrounds are disabled until we fix a bug with those maps)

Please note the port is currently in BETA, so you may encounter some rough edges or bugs. We'll do our best to fix those.

If you've never played PropHunt before, the premise is simple:
RED:
  • At the beginning of the round, you will be disguised as a random prop (object) in the map.Your goal is to survive.
  • You win either if the timer runs out or all BLU players (Pyros) die.
  • LEFT click locks/unlocks your prop in place so you can look around without moving.
  • RIGHT click toggles first/third person view for large props, or so you can run and/or check your position easily.
  • Got a bum prop? try !propreroll to roll a new prop, once per round.
BLU:
  • As a hunter, it is your job to find and locate those pesky props. Obey the voices in your head and BURN THEM!
  • Be careful though, because your ammo count and health are linked - as you shoot/attack, you lose HP. BLU wins by killing ALL the props.
Additonal points:
  • Last Prop Standing:If you are the sole remaining prop on RED, You are awarded your weapon loadout, and all Pyros will have Tranq applied. Good Luck!
  • Control Point: The control point provides a refresh of your HP and ammunition, but only once every so-often. Watch for "Control Point Bonus" messages in chat to know when you can get your next fill!

Mapping:

Changelog:

  • July 7, 2024:
    • Fixed ERROR texture in ph_target_final
    • Tentative bugfix for issue where Huntsman (and possibly other weapons) were dealing less damage than intended (Often observed as 1 HP).
  • June 30, 2024:
    • Added HHH model(s) to attempt to fix ERROR models and client crashes in ph_manor_event
  • June 29, 2024:
    • Fixed !revote reporting no vote was in progress.
  • June 15, 2024:
    • Fixed text chat-spam caused by end-of-round teamswap.
    • Fixed blacklisted player weapons not being removed by the plugin
    • Corrected a number of weapon configurations where the original TF2 Item index no longer matched the TF2C counterpart
    • Added new maps to the rotation:
      • Code:
        arena_harvest_v2
        ph_007facility_b1
        ph_amazon_a2
        ph_blockfort_a2
        ph_buckethunt_event_c1
        ph_campsite_a6
        ph_chapel_rc2
        ph_courtyard_v1_7
        ph_crater_a5
        ph_cyberpunk_a3
        ph_harvest_event_a1
        ph_hilltop_a2
        ph_kakariko_b1
        ph_laboratory_rc1
        ph_manor_event_a1
        ph_manorgrounds_a5
        ph_medieval_a5
        ph_nightclub_v2
        ph_petitcourtyard_v1b
        ph_range_a3
        ph_redquarters_a6
        ph_snowworks_a3
        ph_switcheroo_a4
        ph_target_final
        ph_trainset_a3
        ph_tundra_b5
        ph_watermill_a1
 
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I would like to report a small bug I found while playing today (if there is a better place to put bug reports, please let me know and I will repost in the appropriate place.)

As Pyro, if you charge up 100% heat with the Harvester, you won't take damage from doing melee swings until you use your crit.
 
We're aware of some refinements that need to be made due to TF2 and TF2C having different weapon indexes. However, from what I can understand for these specific points:
I would like to report a small bug I found while playing today (if there is a better place to put bug reports, please let me know and I will repost in the appropriate place.)

As Pyro, if you charge up 100% heat with the Harvester, you won't take damage from doing melee swings until you use your crit.
We may need to disable this weapon; the plugin goes through some lengths to disable crits at all stages during the gamemode (Ex - first blood). I will have to look at other behaviours of weapons to know for sure.

The Huntsman also won't deal damage the user.
This is intentional; the game configuration omits the self_damage parameter from the Huntsman (and I remember it being this way on TF2 as well). That said, the damage output is supposed to be reduced to 85%, though it is currently not due to the first item mentioned in this post.


I'm expecting to have some time this coming weekend to prepare the first update since launch, it will likely contain the weapon index fixes, an improvement for teamswitch handling, and some additional and updated maps
 
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I know it's a little unrelated, but I still wonder, why were 2008 flashback servers removed somewhere after fight or flight update?
 
I know it's a little unrelated, but I still wonder, why were 2008 flashback servers removed somewhere after fight or flight update?
no one played them, also, they were just Custom Maps with less features.
 
hm, well, i guess you're right
Yes, this is correct; we periodically look at our server statistics and cycle out things that aren't attracting a lot of interest. That doesn't mean they won't be back in the future if there is increased interest along with increased playercounts, they're just temporarily retired to focus on the ones folks do prefer to play.
 
I have just rolled out some updates to the Prophunt plugin and game configuration(s). Please see the first post for the full changelog.
 
Also, please note we are evaluating options to better align the prophunt map sizes with the number of players in the server; this should help avoid issues with large maps getting voted in when only a handful of players are present. :)
 
Update: the issue with "Revote" not thinking a vote was in progress has been fixed in the PropHunt server!
 
Update 7/7/2024:
  • Fixed ERROR texture in ph_target_final
  • Tentative bugfix for issue where Huntsman (and possibly other weapons) was dealing less damage than intended (Often observed as 1hp).
 
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